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>  General Suggestion Thread
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 Jance posted at Dec 20 2016, 04:09 PM
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Functional Casinos
So like in the games you usually have some place that has a 'game corner', often a front for some criminal organization but whatever. Anyway there could be a casino in Uberrime, Caecus, and Piscari and there could be a couple of randomized mini-games you can bet on and various prizes you can try to earn or buy with like casino chips you won or something. Mini-games could be determined via the roll tag, things like number matching or a random number draw, etc. Prizes could be much like ones you could get in games like TMs, Porygon, Dratini, and other things like Key Items, Evolution Items, etc. But could be an interesting way for folks to try their hand at earning some money or an item or something.

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 Sloth posted at Dec 21 2016, 10:44 PM
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With everyone wanting eggs from the contests it would be really cool if we implemented an incubator system. You could buy an Incubator and it halves the amount of time you need to post for hatching the egg. The downsides to the item is maybe it breaks after 3 users and it probably can't stack with abilities like Flame Body that also give similar bonuses. I'd personally price it at 500 or 750 but it could possibly be more expensive if you don't want it to break.

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 Jance posted at Jan 22 2017, 12:11 PM
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Just a little thing, perhaps add a link to the Updates forum at the top along with the Today's Threads, General Store and Guidebook links?

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 Hush posted at Feb 27 2017, 12:58 AM
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“Experienced” versions of each class?
Rather than have each and every character start from the bottom and build them up, I thought it might be interesting to either have a second option for each class rank upon creation, or maybe have it be a thing you can purchase (???) where your character can start with either more pokemon, an evolved pokemon, higher leveled pokemon, a badge, or a mix/match of the bunch depending on rank.

It seems a bit strange that each character, regardless of age, history or even experience, is starting with 1 or 2 level 5 pokemon. I know for me I feel a need/drive to get my journey threads done, and done quick to get my characters to certain goals or marks I set them to before I feel comfortable making another, or before I want to focus on interaction threads. It might help alleviate some of the journey thread flood (like with lab threads) if characters have less character building they need to do in terms of leveling, getting badges, obtaining pokemon for breeding, ect ect. Might be interesting to have characters starting off in different points of their journeys.

This post has been edited by Hush: Feb 27 2017, 01:07 AM

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 Matt posted at Feb 28 2017, 11:05 PM
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Goodness goodness, so many suggestions! <3 Please do keep them coming; although replies here are slow, we add suggestions to our staff spreadsheet as they're made, and talk them through behind the scenes!

And now, onto the replies! :^D

@Peridot -- I personally would be all for customized mega evolution, however it would have to be regulated in the same way Unique Qualities/Deltas are, with staff-made and staff-approved art, moves, etc. I definitely agree with letting players submit initial ideas and the like, but as any one Mega Flygon would then look exactly like any other, for example, I'd rather stick to the safe side of letting staff choose a finalized design, so as not to let personal player influence affect other characters too thoroughly! As for stones VS link percent, as PLEDGE has no canon Mega Stones (they're a technological invention that's still, in canon Pokemon terms, generations down the line!) it'd stick to 100% link only~

@Sloth -- Implemented in the GGE, courtesy of yourself, hehe! If I could give you another Contributor award I would. ;^D

@jjm239 -- Although an egg might be a preferred substitute, I think I'd actually rather ask the community as a whole than give strict yes or no judgement here, so expect a poll about birthday gifts in the future! c:

@Shigeno -- I would be absolutely fine with players coming together to form something of an unofficial Battle Tower, especially somewhere like Uberrime City, which has both the space and the available funding! Ho'ohiki itself has such a fluid Gym system (and generally low income) that I doubt they would altogether have the money ICly to fund it, but if individual users would like for their characters to work towards setting something similar up ICly (no need for actual Poke use, y'all, I just mean make it realistic!) I'd be completely fine with that.

@Jance -- For the birthday claim, these suggestions will also be available for judgement in an upcoming poll! For holidays, we've recently seen an uptick in site-wide celebrations just in this manner - again, I'd give you another Contributor award if you didn't earn one already! :^D For subclasses I'm going to have to turn this idea down, simply due to the strain it would put on staff to rework the current Class systems and boosts, as well as confusing link percentage gained and the like, especially with Specialists. :^O

@Danny -- So, going hand in hand with the Battle Tower question, Ho'ohiki is a generally fairly poor Region, with most of their income going into infrastructure in the way of paying the Rangers, police officers, official Breeders and, of course, offering free healthcare through Pokemon Centers. However, Stipes is a very religious, spiritual city, and they believe in both ghosts and reincarnation - so rather than something like a Mt. Pyre, which is essentially a massive urn, Stipes has both shrines and official "holy" locations that are said to be blessed by Celebi. At both, citizens can offer food, drink, and companionship to both their own departed loved ones and to the abundance of Ghost-types in the area, some of which Stipes locals believe to be their ancestors.

Jance [2nd] -- It's now established that there are a few (shady and mostly fraudulent) casinos in Uberrime, although Caecus and Piscari are both far too poor to afford the upkeep of such a large business as that. I would be open to making the Uberrime casinos legitimate locals for future Journey thread purposes, or making them work something like the current Marketplace setup. :^O I'll have to discuss this further with the rest of staff, to make sure those players in Uberrime don't have an unfair advantage, as well as figuring out a possible way to make actual prize acclimation fair - mini-games would, most likely, be difficult to implement with any reliability.

Sloth [2nd] -- Implemented! <3

Jance [3rd] -- I'll bring this up to Shafaer for our new reskinning process!

@Hush -- Unfortunately, after discussion with staff, this suggestion has been turned down. It would be interesting in theory, but proves too difficult to present fairly in practice, especially to those users who put forth effort into making Wayback Threads and the like to boost their levels to where they feel they should realistically be.

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 Laika posted at Mar 28 2017, 06:55 PM
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Forgive me if I haven't noticed it, but it doesn't seem like there's a way to expand the "recent topic activity" list to see further than a few posts. In either case it would be nice if advertisement threads for other sites didn't show up on that list, because it seems like we get multiple ads a day and sometimes they push RP and discussion threads almost completely off the list.

I understand if we as a site would like to support other forums or something, but it makes it a smidge more difficult to find and read active threads if almost all of the ones on the front page are actually ads.

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 theorie posted at Mar 29 2017, 02:02 AM
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As a new member trying to get my proverbial sea legs, I needed some additional information about the different types of threads we are able to have and the rewards from them, and while I've received some very helpful answers, I sort of feel like if I had to ask, somebody else eventually might also. Jobs aren't neatly placed into either the "journey" type OR "interaction" type (which I think is just basically a distinction between how much staff involvement is necessary for progression through a thread of that type, with staff only becoming "necessary" for "interaction" types after a certain benchmark for a certain reward has been met, the thread is over, and the rewards are due to be doled out? I may not be understanding that right - if so, sincere apologies). For that matter, I didn't see a mention of jobs in the Guidebook at all - trying to CTRL+F "job" through each of the pages just now, I didn't see anything.

Maybe we could have an informational post addition in the Guidebook for the education of newbies like myself, to help further explain, and solidify the way threads work for those of us just getting here? I know that staffers are usually pretty busy in places like this, and that's in addition to their Actual Real Lives™ - so knowing what we can do without making their job any harder is always great.

^____^

Maybe some blurb like this? To take into consideration everything I was told and everything I found, most of this copied from places in the Guidebook, but other parts are thrown in from a conversation in the Cbox I had with a staffer. (Clicky) Roleplaying Threads:

On PLEDGE, we allow players to have as many interaction threads as they like. Interaction is the main focus in these and can occur between characters, or characters and their Pokemon. These threads can include:
  • Training ([Solo] - can only be against a user's own Pokemon. No NPCs/Outside Pokemon can be used; subject to only 1 level to the winner and no participation level awarded)
  • Move tutor threads (between two players' Pokemon with at least 5 IC posts per Pokemon, or [Solo] between your own party Pokemon; NPC tutoring must be requested here and counts as a journey (see below)
  • Battles between two players' Pokemon
  • Characters getting to know each other (or [Solo] for just a character and their Pokemon)


These threads happen in liquid time, meaning that you can have a character in multiple threads at once since their place on your character's timeline is simply whatever makes the most sense.

A lot of roleplayers find it easiest to timestamp threads with dates, back-dating threads that are supposed to happen prior to previous threads and so on. Unless marked or described otherwise, threads are presumed to have happened on the day and order they were posted in. Interaction threads can happen anywhere in the world, but we ask that players consider how these threads line up with their Journey Threads.

In order to take on the gyms, contests, catch Pokémon and more, each character has a specific type of threading called Journey threads. These threads are moderated by the staff to give NPC interaction, wild Pokémon, and other encounters and events:
  • NPC move tutoring (requested here)
  • Wild Pokemon encounters
  • Other encounters and events (gym battles, contests, etc)
  • Moving through the regions in order to reach specific places for the above journey purposes
  • Looking for particular items or Pokemon (must be in a logical location)


Sitewide events generally fall into the _____________ category unless otherwise noted in their informational posts, while jobs are considered ___________ unless otherwise noted in their write-ups. Rewards for these can differ from other thread types.

For example, when a thread is completed, trainers can claim one (1) free level per 10 posts in the thread, rounded down, to assign to any Pokemon on their team. (Threads that have less than 10 posts do not give levels.) [Solo Training] means only 1 level to the winner and no participation levels given. Regular [Solo] threads can be useful to get levels fast if you can manage to think of something to do in 10+ posts. Note that when a thread is finished, any Pokémon included gains +1% link.[/quote]


This post has been edited by theorie: Mar 29 2017, 02:04 AM

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 Eranda posted at May 8 2017, 08:10 AM
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This is a suggestion for the otms. More for convenience for the stuff really. You could use survey monkey or some similar tool for both the nomination process and voting. It counts everything and it's gonna make vote counting easier. Plus it keeps previous surveys as well and in general makes things faster and eliminates the risk of something getting lost.

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 Eranda posted at May 18 2017, 06:23 PM
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Reward suggestion for the lolz: unlucky start. For those that start with a starter from the lab and manage to fail linking to their starter. With an image of a black cat.

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 Demian posted at Jul 5 2017, 12:46 AM
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Some Poachers steal Pokemon, as stated in the guidelines, but the only way for them to steal someone else's Pokemon is to somehow manage to steal the Pokeball with the Pokemon inside of it. Which, as Team Rocket continues to demonstrate, is not very practical. *cough*

Allow me to introduce the Snag Machine.

Snagging a Pokemon is simple: the Snag Machine may be used with any type of Pokeball and allows the user to capture another person's Pokemon. It is advisable to weaken the Pokemon before hand, just like you would with a wild Pokemon. "If successful, the Pokémon becomes the property of the thief, and there is virtually nothing the other Trainer can do about it. Some more oblivious Trainers may not even realize what had happened, believing that it was some odd trick, and may think that they just misplaced their Pokémon."

Of course this machine, if used in the right hands, such as a Ranger, may also be used to recapture a snagged Pokemon.

---

If such a thing were to be implemented it should either be incredibly expensive, or only acquirable as a event reward, or something of the like. It should also have a much lower success rate than catching a wild Pokemon with a Pokeball.
Maybe even make the Snag Balls a more expensive ball, rather than it being able to use any type of ball like it does in the two games it appeared in.

This would potentially create new jobs for both Poacher and Rangers.
Not to mention the fact that it is far less subtle than stealing wild eggs or trapping wild Pokemon. Doing something like this with out drawing a large amount of attention to yourself would be very difficult. It seems unlikely that a Poacher would be able to pull this off, and not have a target on their back as a result.

The balance of it might be difficult to work in properly, but it would be a very interesting mechanic if it were carried out correctly.

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One concern that I thought of right as I was finishing this up: if someone snags your Pokemon and then leaves either permanently or unannounced for a long period... as a player that hurts. A lot. Not only was it stolen, but if the person seemingly stops playing after doing so: not cool.
Potentially there could be some sort of rule that they have to continue to be active (or note that they are going to be absent for X amount of time (If they are absent for X amount of time longer than that it would be treated as inactivity)), or the Pokemon "runs away" and returns to the trainer it was snagged from.

This post has been edited by Demian: Jul 5 2017, 12:47 AM

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 Rotenda posted at Jul 18 2017, 02:16 PM
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As i have been researching end game moves for my pokemon, i have found a few i want via the move tutoring. It is easy enough to learn moves from other players, but other than going pofile by profile to find out if they have it, or repeatedly asing in the c-box, there is also the option of posting a quest. However, I feel having been on the site about 2 months now, a lot of people dont check it often, or really do a lot there, so I was thinking of perhaps making a thread just to request move's to be taught to someones pokemon. That was if a player wants to learn something, they can post, and if someone has it, they can respond that they are willing to teach it. I think it might simplify things for the players. That being said i have no idea how hard/annoying it may be to add another forum spot, so ball in your court! If you did decide to impleement it, i think it would belong in the plotting central suggestion but with its ownsubforum like the trackers/adoptions etc.

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 Lepidolite posted at Jul 30 2017, 08:00 AM
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WONDERTRADING. So it'd be pretty simple; there would be a wondertrade thread, and you offer up your pokemon for wondertrade! You get a randomized pokemon back! To prevent people from trading like caterpies for deinos, maybe you can only get a common for a common and a rare for a rare? To keep people from constantly wondertrading, maybe have it that a pokemon can only be re-wondertraded once? So if you wondertrade your caterpie and get a wurmple and are like 'man this sucks', you can retrade it, but when you get the scatterbug, that's what you're stuck with? just an idea, it's three am and probably not as genius as i think it is.

EDIT: Or we could have it where there's just like a pool of five or so pokemon you can get from the wondertrade? So it'd be kind of like the lab- every month a different set of pokemon. Then, when you trade your caterpie, you randomly get one of those five pokemon? That'd probably help cut down on the amount of people just mass-catching and wondertrading since it'd be a smaller pool.

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 Eranda posted at Sep 12 2017, 06:28 AM
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Perhaps a separate thread in the updates just for link capacity increases? Should make it easier for the mods to find the said increase that is needed, cause in some cases the link and level claim can be a long post

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