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|PLEDGE -- a pokémon rp > Contests and Events > Whirlwind: the Second Lore Contest|
|Posted by: Sloth Oct 4 2017, 05:08 PM|
WHIRLWIND: LORE CONTESTOnce again its time for another Contest! This time we're rehashing the ever popular: Lore Contest. We want you guys, all of our illustrious new members, to think up amazing Lore in all kinds of ways! This contest ends on December 11th 11:59PM EST
Welcome to PLEDGE's second Lore contest! Have you ever had a head-canon of a place in Ho'ohiki, a legendary's backstory, or even how the world of PLEDGE works? This contest is for you! We'd like to give our users a chance to participate in the lore-building of PLEDGE, from Ho'ohiki's culture to how it came to be, with our winners' lore becoming fully accepted canon.
This contest is divided into three categories: a 300 minimum word count category for full-blown stories and ideas, fleshed out and ready to be instated as they are, a no minimum word count category for other forms of lore, such as poetry, lyrics, or other written artforms and the art category for fully lined and colored or painted art pieces, digital or traditional, of anything from delta bosses, locations, or other npcs you have thought up either for your entries or in general! Each user may submit three entries, in any combination (1 full tale and 2 poems, 3 pieces of art etc.), but no entries centering on a character, player or non-player, will be accepted. The Art Category does get to fudges this rule a bit by allowing you to draw Pokemon NPCs (ex: the Kraken in the Milia) with the only Pokemon that must be left untouched is Momo the Meowth.
Judging will be more subjective than our previous posting contest, and thus every entry will be read by a minimum of three staff members, to get a varied feel for how the lore fits into the already established canon of PLEDGE! We're not looking for length or perfect grammar or perfect anatomy - what we want to see is you all having fun helping build the world of Ho'ohiki into something even bigger than it already is.
As for winners... there will be multiple, from each category! If your lore strikes our fancy, fits in well and adds something to the world of Ho'ohiki, you can bet your bottom dollar it'll be accepted - and you'll get a fancy new prize! Each user can win one prize of their choice from each category - provided they enter something into both, of course! That means, for example, if you enter one full lore and two poems, you have a chance at two prizes!
CATEGORY 1: 300 MINIMUM WORD COUNT
The possible prizes for this category are (hover over each for more details)...
CATEGORY 2: NO MINIMUM WORD COUNT
The possible prizes for this category are (hover over each for more details)...
CATEGORY 3: ART
The possible prizes for this category are (hover over each for more details)...
CANON LORE THREADS AND RESOURCES
HOW DO YOU JOIN?
Post below with your OOC account, and start writing! You may edit your entries as much as you wish until the end of the contest, and at that time the thread will be locked and entries will be judged. Remember, everyone can enter up to three times, so let your imaginations run wild!
|Posted by: Sloth Oct 4 2017, 05:26 PM|
|Posted by: Shafaer Oct 4 2017, 06:13 PM|
|Posted by: Laika Oct 6 2017, 07:52 PM|
Ho'oh's Song - A Legend from Piscari Town
|Posted by: Oniwanbashu Oct 24 2017, 03:40 AM|
|Posted by: Rotenda Oct 24 2017, 06:11 AM|
| Category 1:
Grandma, Grandma, why are Shedinja sacred here, and why are they almost worshipped like Celebi? I don’t understand….
“Then sit down, grandson, and listen as I tell you the tale of Shedinja and Celebi. This is the story I was told from my grandmother when I was about your age. I cannot speak to its truth, only that it was what she knew as well.”
A long time ago, when there were far more Pokémon and far less people, the woods in this area were protected by Celebi. Celebi spent it’s days cavorting through the trees and playing with the friendly forest Pokémon, all the while, keeping the more dangerous ones at bay, as well as protecting the forest from errant bouts of nature such as whirlwinds and fires.
Celebi specifically liked to hang out with the bugs that were in the middle of evolution. It would talk to them and tell them stories to entertain while they were trapped within the shells of their metamorphosis. It came to be that one poor bug, a nincada, got very sick one day as it began to make it’s cocoon. It’s sickness made it very hard to finish the evolution.
For weeks it was trapped within, scarcely able to move, as the sickness ravaged it’s body. Celebi visited it every day. It whispered words of encouragement and even tried to heal the nincada, but the sickness was too powerful. Eventually the nincada inside the cocoon fell away and died. Celebi was so sad to have lost its friend, that it cast some magic upon the shell to keep it intact and from deteriorating over time.
For years Celebi returned, to tell the empty husk stories and tales, in memory of its lost friend. No matter what happened Celebi would return and speak with it, just as if the nincada inside was still alive. Then one day, it stopped. Celebi did not come. Then another day, then another, and soon a week had passed.
The other Pokémon in the forest begun to whisper amongst themselves. For they had witnessed Celebi’s compassion and love for the nincada. Before long rumors began to spread that Celebi must be hurt somewhere. Others, that Celebi had finally given up and moved on. A tiny spark of life, suddenly appeared within the husk. It had to know, it had to… be….to know.
The other Pokémon of the forest were amazed the following morning, for in the clearing lay a bare spot where the husk had sat for so long. Miles away deeper into the forest in a clearing were several humans. They were lost within the woods, cold and hungry. They had been lost for some time now after having wandered in from a shipwreck. Amazingly though, they kept finding markers and food as they travelled through the woods as if something was guiding them. It was, Celebi, hidden within the forest, had not abandoned it’s deceased friend, it simply could not leave the humans or they surely would have perished.
Especially with the more dangerous Pokémon following them. Several Ursaring had been stalking them since Celebi had stumbled upon them. It was keeping the poor Pokémon busy, trying to keep the bears away from the humans while escorting them safely through the forest. The Ursaring were not stupid, and while they had a hard time locating the humans directly because of Celebi’s interference, they recognized the path would leave them out of the forest, and so the beats developed a plan.
On the tenth day, just as the humans reached the edge of the forest, the Ursaring attacked, from the forest’s edge. They had circled around and attacked from all sides. Celebi, no longer able to remain invisible fought to defend the humans. Using its powers it battled fiercely and fought off all but one of the beasts. The largest and strongest of the Ursaring kept coming, and with a mighty swing of its paws, it caught Celebi in the wings and tossed it to the ground.
Before the bear could move in and finish the forest guardian it was suddenly blasted by a ball of dark energy which materialized from nothing. As the beats turned its head it saw the husk of the nincada, flying in midair. Being the only Pokémon it could see, the Ursaring determined it to be the source of the attack. It charged forward and battered upon the husk, but the husk stood firm, as if the blows did nothing to it. Waves upon waves of energy hit the bear until it finally fell back, exhausted and beaten.
The Shedinja kept vigil over the fallen Celebi, even as the humans built it a shrine for saving them. In this line between forest and clearing the humans put down roots, eventually developing a small town which became Stipes. Celeb has reappeared many times to make deals and assist us humans, but I like to think it's coming to visit the nincada and shedinja.
Over the years our town has grown, but our love for Celebi has never wavered. Without Celebi our town would never have been founded, but without the Shedinja we would have lost our protector. So this is why they are both sacred, and if you look, really hard, every shrine to Celebi has a Shedinja hidden on it somewhere.
So you see celebi's love and the love of the Nincadaa combined together to create a miracle, the shedinja. And thanks to that miracle we have our lovely town.
|Posted by: Zuul Oct 25 2017, 07:07 PM|
| CATEGORY 2: The Ranger Creed
I am a Ranger of Ho'ohiki.
I am sworn to protect this land and the inhabitants that choose to make it their home.
I wear this badge with honor and pride, acknowledging it as a symbol of trust and faith.
Always will I see Pokemon as friends and our most trusted allies, never tools.
Never will I turn my back upon those in need, no mater who or where they're from.
Never will I allow a Pokemon to suffer, nor captured unfairly against their will.
Never will I allow a crime be unpunished, justice will always prevail.
|Posted by: Oniwanbashu Oct 27 2017, 08:00 AM|
Into the Urban jungle
|Posted by: CurlyKarp Nov 3 2017, 01:51 AM|
| Catagory 1: The Feathers of Ho'ohiki
An interpretation of lore for the Wing/Feather series of items in Ho'ohiki.
[Click]Legend has it that the feathers of certain flying types carry with them a mark of power. There are seven different colored wings in all. Six of them possess the ability to provide a small boost to one's Pokemon for improving some attribute in their potential for battle. From improving their health to increasing their capacity of dishing out and taking hits of the physical and special variety. There is even a feather capable of sharpening their reflexes in speed. The last feather possesses a different mark compared to the others, in that it brings good fortune to humans who manage to find it. To collect all seven is considered a rite of passage for any aspiring flying type enthusiast who chooses to go through with it. Some say that the Feathers of Ho'ohiki are part of a boon from the legendary birds. Others claim that they come from a certain breed of flying type, opinions differing from every known flying type with feathers under the sun. There's even a rumor that some of the official birds from the cities and towns may have roots connected with these mysterious items scattered throughout Ho'ohiki.
The truth remains to be seen however, as it is custom in Ho'ohiki for those who involve themselves in this trial to keep the answers of where the feathers can be found a secret. Namely to avoid having people over hunting the feathers due to their value and endangering any potential carrier of the feathers in Ho'ohiki. Anyone can take the challenge, but to break this code of silence would be to risk oneself and their audience to the curse of the forsaken wings. It is said those afflicted with the curse tend to receive disdain and hostility from flying types of all shapes and sizes for the rest of their lives. The only known way to dispel this curse should one find themselves stuck with it is to collect the seven feathers and bring them to a shrine in Stripes for tribute and pray for forgiveness. Whether or not it works usually depends on the person's worthiness in disposition and how much they have done to atone for the mistake.
A youngster who has been unintentionally dragged into it from another's carelessness in a slip of the tongue is more likely to receive a pardon than a manipulative poacher who would seek to exploit the feathers and curse for their own gain. So to any would be challengers, beware. The Feathers of Ho'ohiki are not to be taken lightly. If you seek the power of the feathers without restraint and respect, your hubris might not necessarily catch up to you. However, the onslaught of countless avian Pokemon; some of which considered legendary are far, far more powerful and unforgiving entities. Ho'oh help you should you decide to fly against the traditions of this trial despite the warning. Be thankful for what glides into your life, lest you too risk becoming the enemy of those who rule the sky.
Category 1: The Kecleon Circus.
[Click]In the wake of Lugia's Wrath, many lives were lost. Those who remained would be changed forever, the event leaving a hole in many of their hearts. Yet even in the face of such despair there were still some who held onto hope in those dark times. Among them were a group of friends of various talents. Their hearts ached for the region's devestating losses in life. They grieved, but they also wanted to find a way to restore some semblance of happiness to all the children of Ho'ohiki. For a while these individuals simply made due with helping in the relief effort however they could, but it still didn't feel like they were doing enough. It would stagnate like this until one of them came up with the idea of forming a wandering troupe of Performers with their Pokemon, specializing in entertaining the masses to restore some of Ho'ohiki's lost spirit. With that the band of friends found their calling. Together they would be a beacon in helping restore some color back into the community. But how would they pull off such an ambitious goal? It took a lot of butting heads and brainstorming together, but the group came up with a solution. Something of this scale they wouldn't be able to pull off alone. Good intentions or not they would need help. Especially with how the dangerous it was to travel out the region. Without the experience and know how for the lay of the land they would likely not be able to live long enough to see their goal realized. So they turned to the possibility of getting sponsered from one of the region's bigger faces. This was to expand their party's resources help them find talent to help with those issues and seek out more like minded people to make this dream come true.
The search was... Less than positive, with everyone and their grandmother struggling to get by. The band of dreamers met their fair share of rejection from well off families and institutions. There were many a time where a prospective sponser would just laugh at their ideas or kick them out for wasting their time with optimism that wouldn't last. The group of friends didn't let up though, and eventually the Pokemon Contest Association caught wind of their noble goal. The company decided to approach them with the help they needed, thinking of it as a great way to get some quality advertising in their department and admiring their optimism. The Contest Association would provide the funding and resources for the group to get this project started and keep them funded, though in exchange the band of friends would have to do the recruiting of new blood and make their mission statement align with promoting Pokemon contests. This meshed well with the group so they agreed to the terms and the deal was struck. They still needed a name though, but one of the trainers in the group already had a title in mind. From that day forward they would be known as the Kecleon Circus. A wandering entertainment establishment filled with individuals from all walks of life dedicated to bringing back the smiles and happiness to the people of the Ho'ohiki region under the banner of the Pokemon Contest Association.
Getting started was quite the uphill battle considering how much recruitment they had to do. Going through the training from the Association's creme of the crop coordinators to better meld with the brand ideal was no walk in the park either. Not to mention the ordeals in contacting the varying governments and leaders of the cities to establish what they were about and get permission to preform in various places. For the most part they were successful, the only notable places of exception that the group did not get the blessing from were of Piscari and Stripes. This was mainly due to their dangerous internal affairs going on at the time and reputation against change respectively. The first few years were slow to start but once the group was ready they really got the ball rolling, performing for the people and boosting the spirits of Ho'ohiki's children like the founding group always wanted.
Jump forward to present day and you'll find that the Kecleon Circus is now several dozen people and several fold of the those dozens more Pokemon strong with their five star acts. Each one focused on a type of contest category in Coolness, Beauty, Toughness, Cleverness, and Cuteness. No two acts were completely identical with a rotating cast of contest veterans and trained new blood alike. Magicians, acrobats, strong lifters, clowns, dancers, singers, flame jugglers. These are but a few of many acts the Kecleon Circus had at the ready in their considerable pool of talents they gained over the years. All of which find some way to coordinate shows with their Pokemon in a spectacular contest fashion. Even to this day they wander all over Ho'ohiki, setting up camp in various locations to bring joy and promote contest ideals to the general public. So if you see a Kecleon tent in your area, don't delay! Go get a ticket and have yourself a good time at the Kecleon Circus today!
|Posted by: Grayson Nov 18 2017, 11:28 AM|
| Category 1: The Creation: Lugia's Tale
Ho'oh was the victor, and to Ho'oh went the glory. Hear now Lugia's tale, children, and remember that not all is ever as it seems.
Ho'oh and Lugia were half of a pair, and as with all siblings they squabbled. Ho'oh flew through the air and Lugia through the water - but Ho'oh could go where Lugia could not, and though Lugia was willing to show Ho'oh the wonders of the sea, jealous Ho'oh refused to show Lugia the wonders of the land, leaving Lugia alone and bereft by the shore. Ho'oh, without Lugia's presence, grew to think that he was better than any other. After all, he looked down upon them all, and all things were beneath him. He came to believe that Lugia was holding him back from his rightful place as ruler of all the world, and so he returned to the shore in order to destroy the bird of water.
So Ho'oh and Lugia fought, yes. They fought with a fury that leveled entire regions with fire and water in turn, yes. But it was Lugia - the bird of water - who saw and wept for what they had destroyed and the trust they had fractured. Ho'oh saw this as evidence of Lugia's weakness and siezed those tears, rending away a part of Lugia and sealing it away within his own fiery essence. Lugia, realising that Ho'oh would ruin the world in his attempts to rule it and loving the world more than his life, chose to flee to the ocean's depths.
In his terrible victory Ho'oh spread his wings over all things. The tears of Lugia siezed the moment and escaped to fall upon the tattered land, and from those tears arose the first of humanity, staring in awe at the victor. Understanding what his tears had become, Lugia made one last effort to save them; he came to the surface once more, knowing full well that in doing so he was sacrificing his freedom. Ho'oh fell upon his twin and carried him to the depths, where as Lugia had promised in times before the fight that Ho'oh could come freely, and caged Lugia in bonds of fire, trapping himself in so doing.
To this day the agonies of Lugia roil the ocean. Do not hate him for it, children, but instead understand that it is the price he pays willingly that we may live - and remember that the victor writes the tale.
The sun, crying? Hmph. In what world does that make sense?
|Posted by: Yoko Nov 22 2017, 01:13 AM|
| Catagory 1 :
The city of Stipes has moved many times over the course of its history, though few know of where the city first started. Deep within the thick woods and mists lies a temple of stone, coated in moss, vines, and engulfed by nature itself. This structure is the original city center of ancient Stipes, as well as the home of Celebi's most devout of followers. At the beginning of the Four Year War, the city became too dangerous to live in after the fighting broke out, and was abandoned, but the Temple remains, and is still used by the council today, for meetings of the utmost importance, and important ceremonies and rituals that must be preformed, such as initiating new members into the council.
The City became several camps for both sides spread all throughout the forest during this time, but the Temple would never be seen again by any but Celebi's chosen council members, and only a century later when Celebi lead several of its Council Members to it through dreams and visions. It has since become an integral part of the way the Council runs things in Stipes.
For most of the year, it is empty, with pokemon making nests on the outside, but even they dare not enter without permission from Celebi itself. This does not mean it is unprotected, quite the contrary, for every pokemon in the area will protect the temple from any and all uninitiated individuals, save for those escorted by council members, but even they are watched closely. There are, however, greater guardians than the average pokemon here, said to predate the temple itself, though even the Council Members have not glimpsed them, as far as they are aware of.
There are several chambers within, with a main opening hall, but most furnishings have rotted away with time, leaving it fairly bare, if layered with moss and algae, leaving it eerily quiet. The other chambers seem to have once been used for either sleeping quarters or libraries of ancient texts, though little remains within. There are, however, secret rooms and false walls hidden throughout that the council uses to find the chambers they use in secret. In these rooms are where the ancient texts and traditions are upheld, carefully kept and rerecorded before they can fade away completely. It is here that the secrets and true history of Stipes and Celebi is hidden.
Catagory 2 :
The Uberrime City Zoo is very large, being roughly 180 acres, located on the north eastern edge of the city, allowing them plenty of space to expand as they need. It has many rare pokemon from around the world, including a Dragon exhibit featuring a Salamance who likes to show off his aerial acrobatics, a Fire Exhibit where Charziard clash in intense duels, an Ice exhibit where the Delibird become popular in the winter months around the holidays, among many others we shall go over below. Throughout, within and between the exhibits are medical centers and research facilities, each specializing in a particular kind of pokemon, where scientists work night and day to find better ways to help treat pokemon that are rarer in Pokemon Centers that may not get the full treatment they deserve.
The only exhibit that is lacking, is the Water pokemon Exhibit, however due to the Aquarium opening up in Okeanos, they have started sending researchers to the Aquarium to study the pokemon there, saving funding for the exhibits they already have established. They have been working together since before the Aquariums establishment, helping them transport and build the best environments for the pokemon, while still making it viable for visitors to see the pokemon safely.
The exhibits are seperated into two main categories, with some being outside with special precautionary barriers set up to prevent escape from the zoo, and others being inside specially designed facilities that best simulate the natural environment of particular pokemon.
Starting with those indoor, Fire Type Pokemon have an environment facility that simulates environments from an active lava flow on the side of a volcano, to the open fertile planes at its base. This grants many environments for Pokemon such as Slugma and Macargo, elusive Magmar, and Torkoal to live relatively near Vulpix, Ponyta, Fletchinder, and many other Fire type pokemon without upsetting any species. Charizard rule the skies in this facility by both the volcano and the open planes, and must be kept in line by the leading Charizard handler and their assistants with the utmost care. The facility goes into lockdown with emergency services standing by whenever the resident, and so far only, Magmortar begins fighting with any, and often multiple, Charizard. These battles are considered too dangerous to keep guests around, and repair must be made to the facility once its complete. Emergency Services must often enter with Ice and Water type pokemon to de-escalate the situation, though these disputes are rare and often well contained by the Facility overseers.
The next indoor Facility caters to pokemon who reside within forests, such as Bugs, Poison, and some Electric and Normal types, such as Ekans, Wurmple, Plusle and Minun, and Sentret. There are a few flying pokemon here as well, such as Pidgey and Spearow, but the stronger and more exotic reside within the Aviary, such as Skarmory and Pidgeot. There are a spare amount of smaller and younger Grass type pokemon as well, such as Oddish and Pansage.
After the scenery of the Forest, one enters what may be thought of as an off limit part of the facility, but in fact it is a habitat all its own, with broken power generators and open fuze boxes, empty crates, and so on. Here the artificial pokemon reside, such as Magnamite and Voltorb, as well as Baltoy who roam the various halls with Golett. This area is also believed to be haunted by Ghost type pokemon, though little evidence supports this, though odd things do happen from time to time that would be explained by Ghost activity.
After that, we have a well fortified facility housing Fighting and Psychic type pokemon, designed to appear within a giant Shaolin Monestary, with training halls, expansive forests surrounding the "walls," several cliffs from which trees and bushes hang off of, and rivers fall from in great waterfalls, and meditation chambers within the main building. This is perhaps the safest of the exhibits unless you directly challenge any of the pokemon within.
The Aviary, though technically an indoor facility, most of the panels and glass move to allow the pokemon to fly in and out as they please when the weather outside of accommodating, though all Pokemon are equipped with a chip that begins to beep in a high pitched, almost shrill, way to alert the pokemon if its going too far, detering them back towards the aviary. This rarely happens, as most of their nests are here, and prefer to stay where it is comfortable. When the weather turns bad, the panels are closed and reinforced to protect the pokemon within. At night, Noctowl and flocks of Crowbats, Golbats and Zubats race across the dome and the night sky.
The last Indoor Facility is a split into a Forest half, and a Jungle Half, where a variety of grass type pokemon call this palce home, from Tropius, to Vileplume, to Jumpluff and Hoppip, Paras and Foongus, and Lotad and Ludicolo in the Jumgle Rivers , with even a small herd of Bulbasaur lead by an old Venusaur and a few Ivysaur. Various brightly colored Bug type pokemon also reside here, as well as some nocternal pokemon not easily found elsewhere.
The Outdoor facility , which is the largest of them, is an artificial mountain, named Mount Uberrime, where the Dragons roost and scour the skies, the Rock types live within, and Ground types live around and inside the mountain, with and sometimes against the Rock types. Is it not uncommon to see Golem racing down the sides of the mountain, while Salamance and Flygon race each other in the sky, or even try to race the Golems down to the base of the mountain. On the far northern side of the mountain lies the Ice types section, where Swinub and Snorunt are often seen, with a Sneasel occasionally, and sometimes a rarer sighting of Cubchoo or Snowver. The star of the Ice exhibit, however, is the Delibird, especially around the winter holidays, where they give gifts from their bag of endless goodies to anyone and any pokemon they come across.
The Zoo also offers expeditions to any of the exhibits. You are accompanied by a specialized team to ensure your safety, and you may stay for up to a month at a time, though the longer the ex[edition, the more it will cost you. Some people splurge and take a one day, or night, excursion for fun, but some hardcore researchers who are independent may pay the price and stay for an entire month to study the pokemon in the habitats created here. If they find anything of substantial interest to the facility, they will often refund part of their expedition if they share the information with them.
|Posted by: Takarra Nov 27 2017, 06:42 AM|
| Category 3:
|Posted by: Miss Basset Nov 30 2017, 04:21 AM|
| Category 1
Hunting Traditions in Campana and Caecus
|Posted by: Scath Dec 8 2017, 10:26 PM|
Entry 1: Destinations of importance in the TundraZastava Town- Zastava,meaning outpost in Russian, accurately describes this little town. Primarily founded to assist in studying the harsh Tundra, Zastava is home to Ice Specialists, Researchers, hardy natives, and a few lone souls brave enough to face the freezing cold. Though not far from the rest of Ho’ohiki, Zastava is not easily accessible to those weak of will or the foolish. Separated by Paulo Abba and Paulo Matris, Zastava’s closest neighboring town is Odonton City, from which most of its supplies is gained.
Vintergrotte- The Vintergrotte is a massive cave system that has tunnels throughout the Vetrarfjall (Winter Mountains). Zastavan researchers have mapped a few of the tunnels and caverns, but due to increasingly volatile pokemon many of the possible routes remain unknown. It is recommended that only strong trainers enter the system, and only after papers are signed and filed at the Pokemon Center in Zastava. Though ice pokemon are the most common, ground, rock and steel are almost as equally common. Researchers have noted sightings of pokemon that are slightly larger than the norm, and all pokemon in the caves get increasingly hostile the further in one goes.
Stille Woods- located on the east coast of the Tundra, Stille Woods is, as it is named, very silent. Nearly eerily so, every sound is muffled, from the harsh crack of breaking branches, to the sharp whistling wind. Ice and grass type pokemon have been noted to lurk in the thick evergreen woods, but such sightings are few and far between. Indeed, the pokemon found here are reclusive and shy, preferring to avoid humans and to watch from afar, unlike their cousins in Vintergrotte.
Forgotten Village- A west coast location, this village is covered in ice and snow, and would in fact be more apt to be described as ruins instead of a village. Local legend tells of a great storm that suddenly set upon the inhabitants of the village, and in the span of a night, was effectively wiped off the face of the Tundra. No one quite knows what really happened, and anyone that finds the village is seldom coherent enough to be understood. Ghosts call the icy huts and frozen buildings home now, and though they are not all that violent, nor are they all that shy. Guides in Zastava Town will refuse to go to what is now known as the Forgotten Village, though locals have a poem that refers to it.
Nest of Ice- The true ruins of the Tundra, the Nest is a near impossible place to get to. Not only is it located in a high mountain valley, but it is almost always surrounded by howling winds and snow. Only a few souls have seen the Nest, and the locals call those people Ice Blessed. It is believed that the Nest of Ice is home to the legendary bird Articuno, and only those who are blessed can safely traverse the ruins. Even the locals are unsure of what the ruins are of, or how long they have been there, but some say that the ruins are of a shrine, long abandoned.
Vetrarfjall- the Winter Mountains, Vetrarfjall is a mess of icy crags and deep ravines. The ominous groans of slow moving glaciers fills the air, accompanied by the ever present whistling wind. Here and there caves can be found, with most of them leading to the deeper and more vast network of the Vintergrotte. Traversing the Vetrarfjall is possible,though dangerous, with guides available in Zastava Town. A few of the mountain peaks bear their own name, each suspiciously musical in nature.
Entry 2: The forgotten Village, A local poem
The Lost Village
In the North, so distant and cold
There lies a village of old.
Forgotten by time,
And covered in icy rime.
What wonders might be found,
In the village round?
Silent it lies,
For the brave who tries
Seek that which is Ice
And perhaps if you are nice
This village of old,
So distant and cold
Its history be told?
Entry 3: A Tundra Maphttps://postimg.org/image/a3c2kk5t5/
|Posted by: E.T. Crowley Dec 11 2017, 05:00 AM|
Entry for Catergory #1!
Entry for Category #2...? (Category 1.5?) (It's just an expansion of the previous entry! Haha. XD Wherever it qualifies, if anywhere!)
|Posted by: LallaChan Dec 11 2017, 05:59 AM|
| The Acorian bridge
Entry for Category 1
In between the The Vetus Isle and the mainland there was once a bridge built years ago by the first settlers in the region. Tall, and intricate the structure was the pride and joy of the Isles, made from slabs of granite and capped with white limestone, one could see the shimmering bridge for miles.
Used to transport goods, food, travellers and other exotic items, it soon became rich with gold and life. Markets and shops popped up everywhere and soon it became a home away from home, an entire town built on a bridge. But prosperity lures in the unseemly. Beneath it thieves and murderers created small hanging houses where they could easily rob merchants on their long journeys. The leader of the Isle saw more potential and installed a toll – under the guise of buying a sort of protection against the vagabonds. But instead he drained the people of their income, and not long after he demanded even more money from the mainland.
This created a rift between the people and the bridge became impossible to cross as small skirmishes started to break out, their hate and greed taking over common sense and kinship – and soon it was all out war.
Then the Deluge suddenly expanded, angry and vicious it ripped over the islands straight towards the bridge where malice and anger had been bred by man’s greed. Moments after they saw the first waves they were washed away, the structure buckling beneath the strain of the waters and swallowed by the sea.
Some say it was the anger of Lugia, others believe it was simply a freak of nature, however it stood the bridge was gone, and they would never build a new one.
Today curious travellers can go to the mainland or the Isles where the giant twin Lugia statues still stand tall and proud, all that’s left of the once grand structure. Below some of the granite slaps still stick up from the ocean like broken bones.
But some of the locals say, on certain nights, on certain days, when the moon is right and winds are calling, the bridge reappears above the ocean, solid and firm, waiting for weary travelers to cross it once more.
And if you do, you might get a glimpse of old merchants, of thieves and dancers, of markets and life – bustling, living still in a time long forgotten.
The Acorian bridge is a structure which may or may not appear if a player goes looking for it. If it does appear they can use it to cross to the mainland or the isles, but it isn’t easy to cros. The bridge itself is essentially on a different plane, and Ghost Pokemon are prominent here, as well as Dark Pokemon. It likes to play tricks, but it will not disappear beneath you. It might shake, and crack and parts may simply fall away. So you can fall.
But if you do fall, some good-natured water Pokemon do watch out for travelers, and often help them back to shore.
Entry for Category 2
Beneath the mountains of Aduro there is an entrance to what the people know as the Dream Caves. Essentially a series of tunnels, looping into one another like a natural labyrinth. The tunnels are dark, and often times you have to squeeze through small gaps to reach different levels. Claustrophobia-suffers should stay away.
In some sections, rock like crystals called Star-Crystals, shine and shimmer in the walls, creating pale light against the dankness and showing casing writings and carvings made in ancient times. Archaeologists and geologists alike have studied the cave for years, and they still haven't mapped it all - they estimate about nine levels.
But some Legends say at the very last level lies the sleeping Groudan, its dreams spewing into the tunnels, which is why the rocks shimmer, and the shadows take form. Why the Pokemon seem distant, dream-like and the tunnels sometimes move. They say when his dreams turn to nightmares, the crystal grow dim, and shadows swallow you whole.
Sadly many travelers have gone in search of this legend, and very few have returned. The caves turn you around, the gasses make you hallucinate (the scientists say) and the Pokemon don't like intruders.
Entry for Category 2
On the roads of Ho'ohiki, there is a red-haired Scotsman who wanders from town to town known as The Bard. Who, if you can somehow convince him, might share some knowledge with you, and help you level your Pokemon.
Often singing a merry tune in a heavy accent, he likes to keep to himself, prefers the company of Pokemon and has quite a high-level Mightyena following him around - and which keeps him out of the gutters when he's plastered. But despite his eccentricities, Bard is one thing; a very, very good trainer.
His story changes from town to town. Some claim he came from the Elite Four, others say he was just a great Gym Trainer who had a bad run. But some believe he was a fierce Ranger, who once took part in a great battle to save the Ho'ohiki Region. How much of this is true is up for debate, but most of the locals will be eager to tell you a rumor or two.
Bard is around 50 years old, his clothes are old and worn, he sports a thick red beard and always walks barefoot. Mostly he smells like booze, and his Mightyena is fiercely protective of him.
If a trainer encounters him in a Journey Thread, he can raise a Pokemon by 1 to 3 levels - depending on how much they interact with him. However it takes a bit of cajoling, and a bit of beer or liquor to actually convince Bard to help out.
|Posted by: AyumeiKitsune Dec 11 2017, 07:24 AM|
| Category 2
A Hidden Prophecy
Time is a fickle thing,
Past or Present one cannot tell,
The Darkness comes again
The Action of one Person,
Will be the cause of the History
Where are Thou?
Protector of the Forest
Can you hear the cries of pain?
Or has the Darkness claimed thee?
Be Brave and overcome,
For you must face a familiar face
One Pure Heart,
That brings together;
Will save what is True.
|Posted by: Tigermyst Dec 11 2017, 08:17 AM|
|Posted by: CrowBeak Dec 11 2017, 04:27 PM|
| The Insanities of Team Nihil:
Deep within the urban jungle of Uberrime City lies a suspicious building that towers above the other high rise blocks. A building so suspicious that the local authorities have performed raids on it multiple times over the years but, each time, stopped by the higher-ups from infiltrating any higher than the commercial floors of the facility. No one knows why they were given those orders, nor why they were so adamant about them, and so no one knows what truly lies inside. And here lies the truth, for the building is not at all what it seems to be:
Under the guise of a normal research facility, the sinister Team Nihil study the manipulation of the fabrics of space-time, along with the passive energies emitted by all creatures, both human and Pokémon alike, with their studies having taken them to extreme heights: From the creation of a spatio-temporal rift that, although unusable for travel, constantly distorts the emission of light around the summit of their headquarters, to production of a devastating bioweapon that managed to wipe an uninhabited island off the map, at the cost of the machine itself being destroyed by the recoil, and three of their warehouses to the north being seized by national forces in retaliation, with no link yet being made to the organisation, but rather the perpetrators stated as being a group of autonomously acting terrorists.
However, for their leader, no sacrifice is too great for their research. Even if the results would be delayed by years, he would not care as long as he achieves his goal, and the wait would have been well worth. He reigns over Team Nihil with an iron fist, threatening to remove any who oppose him, be they an outside foe, or a defiant subordinate. However, he chooses not to show his true face to the team, with his work mostly being carried out by one of three groups: SUMMIT, MANAGEMENT and SYSTEM.
The duty of SUMMIT is to study spatio-temporal happenings, in particular the fluctuations in the levels of ‘accretional’ energy surrounding it, a term coined by the group’s chief researcher, Dr. Kaley Alba. Another key point of interest for them is analysing levels of this energy in organisms not directly influenced by the outpouring of energy caused by the opening of a portal. While SUMMIT itself is not involved with the rest of Team Nihil’s actions, performing benign experiments in accordance to the law and releasing the results of their research to the wider scientific world, a secret branch DESTINATION works with the results of their research to apply it to more unsavoury uses.
The duty of MANAGEMENT is to perform all sorts of dirty jobs for the secret branch DESTINATION, and Team Nihil as a whole, forming the foundation of the whole organisation. Their jobs range from warding off any intruders to scouting out potential areas for expansion, with this section being known for its professionalism, uncommon for what is essentially a group of grunts. This line of work makes it more suitable for Poachers and Trainers.
The duty of SYSTEM is to protect Team Nihil’s leader, though only few of them actually know of his true identity. They are an elite squad of Trainers and Specialists who are usually deployed when a major event is underway, with the group being headed by three highly-trained admins. The first of them is a savage Psychic-type Specialist called Junipe Fore, whose face is well-known by the higher-ups of Uberrime City, but her raw strength and battling expertise prevent them from taking action against her. The second admin position is currently open after the previous admin was killed by the leader for disobeying him. The third admin is an enigmatic and cold-blooded Trainer known only as Darius, his only apparent goal being to further the leader’s goals but his constant scheming seem to suggest that there is more than just that to his plans. In the team's history, there have been three cycles of admins, including the current one, however Darius has stayed in the same position from the team’s founding to the current day.
For Team Nihil and its leader, there is not a concept of an unbreakable taboo. They will do all they are able to in order to achieve their goal, even if it resulted in the destruction of the whole Ho’ohiki region, a goal that they have fortunately not focused on. Instead, it seems their leader is preparing a much smaller but more detailed ‘stage’ for his plans to unfold upon: the city of Uberrime. Using his influence over the city, he has manipulated many members of the city’s governing body to help with the preparation of his ‘stage’, ensuring that his operations stay undercover. That is not to say that the authorities are completely under his thumb, though there are many who are, he simply knows how to control the masses through subtle methods so that those who are most likely to favour Team Nihil, or ignore it completely, are elected into power. Though largely insignificant to his grander plans, there have been times when multiple attempts of his have been thrown off by incorruptible people working for the good of the many, as well as by those who have already been tainted by the evils of other organisations, most notably, pawns under the ever-expanding influence of Keone have successfully stolen seats of power in Uberrime which Team Nihil preciously controlled. Needless to say, the two have clashed multiple time with each other.
The leader of Team Nihil seems to have a strange obsession with setting up the perfect ‘stage’ for his plan to unfold, having spent well over two decades on ensuring that all parameters are correct and that it would be unlikely for his plan to fail. In the case of a flaw, he has produced several backup plans, even plans that rely on his initial plan having a flaw so that they can work. But, as to how the core research of Team Nihil’s ties in with their leaders grand plans, not even any of the admins in the teams are able to figure out, they continue to puzzle it out his insanities even to this day.