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PLEDGE -- a pokémon rp > Contests and Events > Whirlwind: the Second Lore Contest

Posted by: Sloth Oct 4 2017, 05:08 PM
/* Hide the marker completely. */ summary::-webkit-details-marker { display: none; } WHIRLWIND: LORE CONTESTOnce again its time for another Contest! This time we're rehashing the ever popular: Lore Contest. We want you guys, all of our illustrious new members, to think up amazing Lore in all kinds of ways! This contest ends on December 11th 11:59PM ESTWelcome to PLEDGE's second Lore contest! Have you ever had a head-canon of a place in Ho'ohiki, a legendary's backstory, or even how the world of PLEDGE works? This contest is for you! We'd like to give our users a chance to participate in the lore-building of PLEDGE, from Ho'ohiki's culture to how it came to be, with our winners' lore becoming fully accepted canon.This contest is divided into three categories: a 300 minimum word count category for full-blown stories and ideas, fleshed out and ready to be instated as they are, a no minimum word count category for other forms of lore, such as poetry, lyrics, or other written artforms and the art category for fully lined and colored or painted art pieces, digital or traditional, of anything from delta bosses, locations, or other npcs you have thought up either for your entries or in general! Each user may submit three entries, in any combination (1 full tale and 2 poems, 3 pieces of art etc.), but no entries centering on a character, player or non-player, will be accepted. The Art Category does get to fudges this rule a bit by allowing you to draw Pokemon NPCs (ex: the Kraken in the Milia) with the only Pokemon that must be left untouched is Momo the Meowth. Judging will be more subjective than our previous posting contest, and thus every entry will be read by a minimum of three staff members, to get a varied feel for how the lore fits into the already established canon of PLEDGE! We're not looking for length or perfect grammar or perfect anatomy - what we want to see is you all having fun helping build the world of Ho'ohiki into something even bigger than it already is.As for winners... there will be multiple, from each category! If your lore strikes our fancy, fits in well and adds something to the world of Ho'ohiki, you can bet your bottom dollar it'll be accepted - and you'll get a fancy new prize! Each user can win one prize of their choice from each category - provided they enter something into both, of course! That means, for example, if you enter one full lore and two poems, you have a chance at two prizes!CATEGORY 1: 300 MINIMUM WORD COUNTThe possible prizes for this category are (hover over each for more details)... Evolution Item of Choice 10 Pokeballs or 5 Great Balls Rare Egg Egg Move or Hidden Ability of Choice Key Item of Choice TM or HM of Choice Cash Prize ArtCATEGORY 2: NO MINIMUM WORD COUNTThe possible prizes for this category are (hover over each for more details)... Evolution Item of Choice 10 Pokeballs Random Egg Egg Move of Choice Berry Pot, Acro Bike or Prop Case TM of Choice Cash Prize ArtCATEGORY 3: ARTThe possible prizes for this category are (hover over each for more details)... Evolution Item of Choice 10 Pokeballs or 5 Great Balls Rare Egg Egg Move or Hidden Ability of Choice Key Item of Choice TM or HM of Choice Cash Prize ArtCANON LORE THREADS AND RESOURCES DO YOU JOIN?Post below with your OOC account, and start writing! You may edit your entries as much as you wish until the end of the contest, and at that time the thread will be locked and entries will be judged. Remember, everyone can enter up to three times, so let your imaginations run wild!

Posted by: Sloth Oct 4 2017, 05:26 PM

Posted by: Shafaer Oct 4 2017, 06:13 PM
The Moon's Shadow
Since the dawn of time, humans have looked up to the night sky and kept track of time with the passing of the Moon's cycles. However, legend has it that once, the Moon was constantly shifting and changing, a fickle, wild beast that roamed the night and cast light and shadow as it pleased.

The denizens of the world, people and Pokemon alike, were terrorized by the Moon. They prayed to Ho-Oh, the Sun, to help, but no matter what Ho-Oh did, every time they went to sleep, the Moon would return. So Ho-Oh turned to their sibling, Lugia, and asked for their aid. Wanting to have something to hold over Ho-Oh, they agreed.

Lugia searched for the Moon while Ho-Oh went to sleep, and soon enough found the Moon admiring its reflection in the ocean.

"Moon!" Lugia called out, "Don't you love the beauty of the ocean?"

The Moon was doubtful of Lugia's intentions, but it found itself agreeing. "The ocean is wondrous! My light and shadow cascades across it. If it were up to me, I would have the whole ocean for myself."

Lugia laughed, agreeing with the Moon. "You know," they said, "I could give you the power to control of the ocean, so that you could make it come and go whenever you wanted."

The greedy Moon liked the sound of power, but wary for a trick it demanded, "Why do you want to help me?"

Lugia shook their head. "I appreciate someone who understands the lure of the ocean. Besides, it would aggravate my sibling, Ho-Oh, and I do love to see them squirm. You have avoided them at every turn! I am impressed."

For as clever as Moon thought it was, it agreed to Lugia's deal. However, it didn't know at the time that instead of giving the moon control over the ocean, Lugia was planning on binding the moon into a cycle with the tide. By the time it realized what Lugia had done, it was too late, and it could no longer control when it shown bright in the night sky or turned to darkness. It just slowly drifted from one state to another, locked to the tide of the ocean bellow it.

Lugia laughed at the foolish Moon, disappearing into the morning to find their sibling and boast their success.

But the Moon would not be defeated so easily. Through the following nights, its light turned to darkness, and it looked upon the shadow of itself in the ocean waves as it grew darker, and darker. Determined for revenge, the Moon sent its power into that shadow, splitting into two different beings.

Darkrai was born from the shadow, knowing only hatred and betrayal. It tried to catch Lugia and punish them, but Lugia learned to sleep during the day and the light of the Moon's other half. No matter how hard the Moon's Shadow tried, it could not keep up with Lugia.

Until one bright day, Ho-Oh and Lugia got into a violent fight that blotted out the Sun. As Ho-Oh sacrificed their life to trap Lugia in the ocean, the sky growing dark, Darkrai finally captured Lugia and sent them into a terrible, unending nightmare as punishment for tricking it.

However, with all of the power and darkness sent into the Moon's Shadow, the light half of the Moon realized that she had been wrong. She followed in her Shadow's footsteps as it spread through the land, bringing more suffering than ever to those that slept in the dark.

The Moon did not want all of the world to suffer for what Lugia had done. The Shadow could not go where her light reached, so she healed the nightmares that plagued those who her Shadow corrupted.

She could never stop her Shadow completely, because it was stronger than her, and her own strength waxed and waned with the ocean current... But she brought good dreams to everyone who's light she touched, and soon the world came to know her as Cresselia.

  • user posted image Crescent or Moon shaped nightlights are used to chase away bad dreams.
  • user posted image Cresselia Feather, or Lunar Wing, pins and jewelry, etc are popular among women, especially in Caecus.
  • user posted image Finding a feather on the ground is said to give you good dreams, especially on a full moon.
  • user posted image Bad dreams on the moonless night are said to come from Darkrai and are representative of true guilt, and only praying to Cresselia can prevent them further.
  • user posted image Superstition says if you have to sleep outside, only sleep directly under the stars if the moon is visible in the sky.

Posted by: Laika Oct 6 2017, 07:52 PM
Category 1: Ho'oh's Song - A Legend from Piscari Town

Piscari has all but lost the old ways, but there are still some who remember the old tales. This is one of those stories, a legend passed down from those who stood on the shore when Ho’oh fell. They claimed it was the truth of Ho-oh’s love, a fire that couldn't be drowned. [click]

As Ho’oh sank beneath the waves he raised his head one last time, his eyes on the sky that was his domain and his home. He was victorious. He had defeated Lugia.

Lugia, a creature of moonlight and water, twisted by rage into a storm that would ravage the world until all fell into ruin. Lugia, raiser of storms, whose song could calm the waters and gentle the fiercest of hearts. Any heart but his own, any storm but his own.

Ho-oh wept for Lugia - his heart. In his grief he lifted his voice for the first and last time in memory, a soaring, lilting song. For Ho-oh was Lugia’s other half and his pair in all things. Including a song that bore his power. It’s said that the song lifted the hearts of all who heard it, so it was called the song of dawn.

With his last breath he splashed his colors across the sky. A rainbow of magnificent size and color, spanning Ho’ohiki from one shore to the other. It was the first that didn’t spring directly from his wings, and from that day on rainbows appeared in the wake of great storms.

Some say that it was love that moved him to song. Lugia was imprisoned in the depths where no mortal being could tread, alone in the dark for all time. How could Ho-oh not weep with loss? How could he not be moved with pity? How could he not try, one last time, to pierce the clouds that darkened Lugia’s heart?

Perhaps his song was a wish for us, or even a promise: All storms end, all hearts become quiet, all darkness fades with the dawn.

Category 2: What We Carry With Us - observations on hometown items in the Ho'ohiki region


Lucky Egg - Agri Town - Like most every town in Ho'ohiki, Agri Town traditionally provides their departing young trainers with a gift - the so-called Lucky Egg. It's widely held that these eggs cause pokemon to grow more quickly. The eggs are a recognized art form in Agri, and traditionally were carved from wood or stone and painted bright colors, though in modern times they can be enameled metal or blown glass.

Skilled artists are highly prized, as it's considered bad luck if the egg fades or breaks. Broken eggs are quickly disposed of and replaced, and these eggs aren't to be given away or used again. For this reason eggs that have lasted multiple generations are rare heirlooms and are considered particularly lucky.

The patterns on individual eggs are unique to the family the egg was created for - in fact, it's considered deeply insulting to 'steal' another family's colors - and some patterns have been in usage for centuries.

Soothe Bell - Campana Town - The traditional departure gift in Campana, these bells are supposed to encourage strong bonds between trainers and their pokemon. These bells are most often silver, and are passed from parent to child as a rite of passage. Although new bells are occasionally created for families with a large number of children, "well-travelled" bells are coveted and considered superior. These older bells are often beautifully engraved, and are marked with the date of their creation, the artisan's name, and the name of the original owner.

Bells purchased from shops, while still effective, aren't considered "real" soothe bells by the local populace. It's taboo for artisans that produce traditional bells to sell them to stores, and as such one found outside of Campana is unlikely to be genuine.

Posted by: Oniwanbashu Oct 24 2017, 03:40 AM
Category 3: Ranger Lore

Ranger badges for all four divisions, because I can. [click]

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Posted by: Rotenda Oct 24 2017, 06:11 AM
Category 1:

Grandma, Grandma, why are Shedinja sacred here, and why are they almost worshipped like Celebi? I don’t understand….

“Then sit down, grandson, and listen as I tell you the tale of Shedinja and Celebi. This is the story I was told from my grandmother when I was about your age. I cannot speak to its truth, only that it was what she knew as well.”

A long time ago, when there were far more Pokémon and far less people, the woods in this area were protected by Celebi. Celebi spent it’s days cavorting through the trees and playing with the friendly forest Pokémon, all the while, keeping the more dangerous ones at bay, as well as protecting the forest from errant bouts of nature such as whirlwinds and fires.

Celebi specifically liked to hang out with the bugs that were in the middle of evolution. It would talk to them and tell them stories to entertain while they were trapped within the shells of their metamorphosis. It came to be that one poor bug, a nincada, got very sick one day as it began to make it’s cocoon. It’s sickness made it very hard to finish the evolution.

For weeks it was trapped within, scarcely able to move, as the sickness ravaged it’s body. Celebi visited it every day. It whispered words of encouragement and even tried to heal the nincada, but the sickness was too powerful. Eventually the nincada inside the cocoon fell away and died. Celebi was so sad to have lost its friend, that it cast some magic upon the shell to keep it intact and from deteriorating over time.

For years Celebi returned, to tell the empty husk stories and tales, in memory of its lost friend. No matter what happened Celebi would return and speak with it, just as if the nincada inside was still alive. Then one day, it stopped. Celebi did not come. Then another day, then another, and soon a week had passed.

The other Pokémon in the forest begun to whisper amongst themselves. For they had witnessed Celebi’s compassion and love for the nincada. Before long rumors began to spread that Celebi must be hurt somewhere. Others, that Celebi had finally given up and moved on. A tiny spark of life, suddenly appeared within the husk. It had to know, it had to… be….to know.

The other Pokémon of the forest were amazed the following morning, for in the clearing lay a bare spot where the husk had sat for so long. Miles away deeper into the forest in a clearing were several humans. They were lost within the woods, cold and hungry. They had been lost for some time now after having wandered in from a shipwreck. Amazingly though, they kept finding markers and food as they travelled through the woods as if something was guiding them. It was, Celebi, hidden within the forest, had not abandoned it’s deceased friend, it simply could not leave the humans or they surely would have perished.

Especially with the more dangerous Pokémon following them. Several Ursaring had been stalking them since Celebi had stumbled upon them. It was keeping the poor Pokémon busy, trying to keep the bears away from the humans while escorting them safely through the forest. The Ursaring were not stupid, and while they had a hard time locating the humans directly because of Celebi’s interference, they recognized the path would leave them out of the forest, and so the beats developed a plan.

On the tenth day, just as the humans reached the edge of the forest, the Ursaring attacked, from the forest’s edge. They had circled around and attacked from all sides. Celebi, no longer able to remain invisible fought to defend the humans. Using its powers it battled fiercely and fought off all but one of the beasts. The largest and strongest of the Ursaring kept coming, and with a mighty swing of its paws, it caught Celebi in the wings and tossed it to the ground.

Before the bear could move in and finish the forest guardian it was suddenly blasted by a ball of dark energy which materialized from nothing. As the beats turned its head it saw the husk of the nincada, flying in midair. Being the only Pokémon it could see, the Ursaring determined it to be the source of the attack. It charged forward and battered upon the husk, but the husk stood firm, as if the blows did nothing to it. Waves upon waves of energy hit the bear until it finally fell back, exhausted and beaten.

The Shedinja kept vigil over the fallen Celebi, even as the humans built it a shrine for saving them. In this line between forest and clearing the humans put down roots, eventually developing a small town which became Stipes. Celeb has reappeared many times to make deals and assist us humans, but I like to think it's coming to visit the nincada and shedinja.

Over the years our town has grown, but our love for Celebi has never wavered. Without Celebi our town would never have been founded, but without the Shedinja we would have lost our protector. So this is why they are both sacred, and if you look, really hard, every shrine to Celebi has a Shedinja hidden on it somewhere.

So you see celebi's love and the love of the Nincadaa combined together to create a miracle, the shedinja. And thanks to that miracle we have our lovely town.

Posted by: Zuul Oct 25 2017, 07:07 PM
CATEGORY 2: The Ranger Creed
I am a Ranger of Ho'ohiki.
I am sworn to protect this land and the inhabitants that choose to make it their home.
I wear this badge with honor and pride, acknowledging it as a symbol of trust and faith.
Always will I see Pokemon as friends and our most trusted allies, never tools.
Never will I turn my back upon those in need, no mater who or where they're from.
Never will I allow a Pokemon to suffer, nor captured unfairly against their will.
Never will I allow a crime be unpunished, justice will always prevail.

Posted by: Oniwanbashu Oct 27 2017, 08:00 AM
Category 1: Into the Urban jungle

Observations on the dynamics of Uberimme City. [click]

Boasting the largest population across all of Ho’ohiki, Uberimme City started off as the nation’s biggest steel manufacturer thanks to the reserves of metal in the Una Way and the industrial revolution and a need for a larger workforce pushed factory owners to bring in migrants who brought over their traditions and culture which made the city the rich melting pot that it is today.

Uberimme is divided into five metropolitan districts; Business (High-rise offices, the technological center and location of the Fossil lab), Administration (Political and Judicial headquarters, also where the main Ranger/Police station is located), Residential (Suburbs, where a majority of them above the poverty line live), Tourism (Shopping and entertainment) and Downtown (The Red Light District/Low-cost housing)

Uberimme is run by a mayor with several elected councilmen/women who are voted on every three years. Together alongside the Chief of Justice, the Police Commissioner and the head of the city’s Ranger division, they form the city’s main governing branch.

Captive Pokemon in the city are categorised into four levels;
Level I Pokemon mainly comprise of completely domestic Pokemon from reputable breeders who have had all aggression bred out of them, Pokemon which have passed strict obedience classes and small, herbivorous Pokemon which pose no direct threat to the public; These are allowed to roam freely on the streets. Examples; Skitty, Mareep, Lillipup.
Level II Pokemon cover non-domestic Pokemon, mainly ‘Trainer’ Pokemon which retain some aggression and may lash out if provoked. Level II Pokemon are allowed in public with the implementation of leashes and harnesses. Examples; Charmander, Sneasel, Salandit.
Level III Pokemon covers Pokemon who were involved in Pitfighting and haven’t been cleared by a behavior specialist. These Pokemon require both a harness and a muzzle and/or have the claws (if applicable) trimmed when out in public.
Level IV Pokemon covers large predatory Pokemon and others above a max height of 10ft and/or max weight of 1 ton (To prevent lasting damage to infrastructure). Level IV Pokemon are banned from wandering the streets and may only be let loose in designated parks catering to battles. Examples; Tyrannitar, Gyarados, Mudsdale, Onix.
Trainers flaunting the regulations will be fined and the amount doubles the next time they commit the same offence.

Battling in the streets is a felony due to the strong possibility of collateral damage and there have been cases where bystanders were accidentally caught in the crossfires of a heated Pokemon battle, leading to them sue the city for damages.
The limitations were put into place twenty years ago after a trainer battle between a Nidoking and an Onix spilled into a highway, destroying a large section of it and causing a ten-car pile up which resulted in the deaths of six people including a prominent stateswoman.
These days Trainers are only allowed to engage in battles on the outskirts of the city or within designated parks under the watchful eyes of Rangers on shift.

The cultural melting pot of Uberimme’s is both a point of pride and contention between its people who have strong opinions on the matter;
With the unemployment rate rising due to the skyrocketing use of technology which is slowly eroding the need for factories and a blue-collar workforce, locals have become steadily more apprehensive towards immigrants vying for the same jobs and the divide between the rich and poor has widened over the last decade.
Una Way is littered with the remains of old steel factories, once a hive of activity and now a reminder of lost livelihoods.

Due to their technological developments which led to an independence from the heavy reliance on Pokemon which the more rural districts still adhere to out of necessity, the general consensus with the middle-class citizens of Uberimme who have more to their lives to deal with outside of superpowered animals is that battling is unnecessary and at times, needlessly cruel. Preference is shown to showcasing Pokemon through Breeder rings (ie. Poke-Krufts) and Contest Halls although due to the very selective nature of Uberimme’s breeders outside of K9 specialists who primarily produce miniature or ‘Toy’ Pokemon to be sold as acceptable, cute housepets and focus more on aesthetics than purpose, oftentimes they have been accused of playing god and defiling nature’s design.
Breeders specializing in Shiny Pokemon are heavily regulated due to the inbreeding needed to obtain the right genes for the color mutation.

Despite the distaste for competitive battling, Pokemon aren’t immune from cruelty within the city; Some scientific achievements rely on Pokemon test subjects (A heated debate point on the council floor), Non-captive and abundant urban Pokemon are often seen as pests and municipal workers occasionally conduct citywide shootings and trappings of pigeon Pokemon during summertime when overpopulation occurs. Pichus and Helioptiles which infest the streets are given leeway to live due to their usefulness as a power source during power outages which regularly occur downtown due to uneven electricity distribution throughout the districts and oftentimes in back alleys, they are restrained and sold in crammed cages with illegal surgical modifications to serve the remainder of their lives as living batteries.

While the issue is not as prolific as it is in Piscari, Uberimme also grapples with urban poaching in the form of rampant Pokemon kidnapping and underground pitfights which disenchanted trainers often turn to for a chance to prove their worth and the city’s poor are drawn to by the promise of money in the shadow of the rising unemployment rate. Police and Ranger crackdowns on these ‘fight clubs’ are almost as brutal as the sport itself due to the mounting cases of stolen pet Pokemon who were later found dying or rewired to mindless violence in the pits. This has driven a massive rift between Police and Rangers who see a vicious circle they need to stamp out and the disenfranchised who see themselves as having no other option and accuse the lawmen for seeing more worth in an animal’s life than a human’s.
Very few are aware that several of these rings are run by the city’s elites who enjoy the bloodsport aspect of it and they have several corrupt cops on their side who are willing to look the other way or intimidate and make whistleblowers ‘disappear’ for a fee.

The most common Pokemon in law enforcement are Growlithes (easy to train and extremely loyal), Abras (Easy to train, work well with interrogators and have saved their handlers repeatedly with Teleport) and Grass types with Leech and Bullet seed which are often used as a form of crowd control. Policemen often wield specially-bred Bellsprouts and Remoraids in lieu of handguns.
Due to traffic issues, a Gogoat Ride-Sharing service (Grab-a-Goat? GoGo-Goat? SkidUber?) was introduced to the city five years ago and has been a major success in being integrated as a vital method of public transport on the streets.

The city’s Pokemon Center takes in trainers below the age of eighteen to their hostel at no charge, however due to the amount of visitors they receive, their placement is limited and trainers are required to leave after three days of using their facilities. They also have a soup kitchen and provide a limited amount of food stamps for travelers of any age. The trainer care and Pokemon care buildings are however separate as to not impede on the medical procedures. Travellers coming into the city are encouraged to have their Pokemon microchipped at the Pokemon center which is part of an initiative to prevent the rampant kidnapping of Pokemon; these chips handed out freely from the Business district negates the effect of any Pokeball used on a Pokemon save the one it was registered with and acts as a tracker in the event of a disappearance.

TMs, the expensive home-city gift to its residents are an integral part of mayor’s political promises for each run at the office. Often, they take into account the receiver’s line of work and try to compliment it although the system has in recent times been called out for classism due to the uneven allocation of useful TMs between districts.

Category 2: Uberimme's Governing Body

A list of who's who in Big City Politics [click]

  • MAYOR Minerva Mackenzie user posted image

    The first Mayoress of Uberimme City after a hard-won campaign this year, Mackenzie is a daughter of Uberrime born and raised. Her father was a steel worker in the factories along Una Way during its heydays and she's been under great pressure to find a way to bring the jobs back. Dubbed the 'Iron Lady' of the city, her policies tend to be progressive where the rights of citizens are concerned---she's an active proponent of feminism, a woman's right over her body and fights against the gender imbalance and pay gap in Uberimme's working culture as well as tightening the legislation on Pokemon cruelty---but struggles when it comes to the city's multi-ethnic issues which is where she ends up consulting (and sometimes clashing with) her deputy mayor. She wants to make this work and find a solution everyone can be happy with, but she's quickly realizing that it's not always possible and had to reconcile with the choice of whether to be a decent Mayoress or an effective one.
    Owns a Gallade named Percival who doubles as her 'secretary' and personal bodyguard.

  • DEPUTY MAYOR Takashiro Ishida user posted image

    Takashiro is a third-generation migrant from Kanto whose family resided in Okeanos City where they ran a small ship-building company, Namikado Nautica before racial tensions there drove them to the city sprawl of Uberrime instead. Here they found their niche creating ships that were less prone to sinking on sharp rocks and could navigate the dangerous waters surrounding the city which have been integral in saving the lives of the local coast guards since. Much of the votes that put him in the office came from Uberrime's sizable immigrant population who see him as a success story and his nomination hasn't gone down well with the locals who are afraid that having an 'outsider' next in line to lead the city will bring it to ruin.
    Owns a Samurott named Miyamoto.

  • CHIEF JUSTICE Lustitia Nafari user posted image

    One of the most trusted officials in Uberrime, Nafari's family came from Agri Town to the big city where they created a transport company primarily focused on trading between the two locales---Agriculture from Agri Town to Uberimme which lacked vast arable land for farming and technology from Uberrime to Agri Town which needed it to progress from small-scale farms to modern-day mass production. Like Mackenzie, she is the first woman to be named Chief Justice and is well-known for her compassion and level-headedness in dealing with cases.
    Owns Ahadi, an Alakazam

  • RANGER GENERAL Lilith Akinya
  • POLICE COMMISSIONER FOR THE UCPD Liam Leachlainn user posted image

    A decorated officer and son of Uberrime who rose up the ranks with his hard-line attitude towards crime, Leachlainn is hard on yet also protective of his ranks, seeing his men as adoptive sons and daughters risking their lives every day to keep the city streets safe. His abusive father was a thug for hire which formed his somewhat black and white view of the world and he has little mercy for anyone on the wrong side of the law, refusing to trust anyone from the common petty thief to white collar criminals, even those who have done their time. This take-no-prisoners stance has made him a polarizing figure in the city with residents of the more affluent districts who are supportive of him versus those in Una Way and downtown who see him as draconian. He's under he firm belief that the police are capable of policing themselves.
    Owns a Mightyena names Boudicca.

  • HEAD OF THE UBERRIME DEFENSE PROTOCOL (UDP) Joseph Alvarez user posted image

    Hailing from Piscari, Alvarez's family emigrated to Uberrime when he was a teenager after his father who was serving as a Ranger in the district was murdered and the man's family started receiving death threats soon after which made his mother back down from testifying in court to keep himself and his siblings safe. He broke away from his father's path, choosing to pursue degree in criminology and then joining the ranks of the UDP rather than the UCPD or the Rangers---as far as he was concerned, the last two failed him and his family as an agent of the UDP, he had the resources and the leeway to perform indepth investigations.
    A hard worker with natural charisma, he quickly rose through the ranks as a quiet but effective team leader who oversaw several raids and crackdowns on illegal poaching dens and pitfighting rings around the city and was recently elected as the head of the division after being nominated by his predecessor.
    He's well-aware that the illegal activities plaguing the region are funded by big city politics, and he's determined to find the root of the rot and watch it burn.
    Owns a Gyarados named Haku.

  • HEAD OF FINANCE Luciano Lopez user posted image

    A native of Campana Town, Lopez despite being a proverbial 'country boy' is three steps and two contingency plans ahead of everyone in his league. In his childhood, he watched his mother lose the family farm to debt collectors due to his father's spiraling gambling habits and became, at a very young age painfully aware of how people lived and died by the currency. Well-read and determined to buy it back, he threw himself into every venture he could think of and learned the concept of supply to demand as he worked himself up from lemonade stands to hustling homework to middle-manning the trade of goods from the town to bigger cities and finally the high risk high rewards game of Uberrime's stock markets. At eighteen during a market slump, he put everything he made into shares from a fledgling tech company after painstakingly researching their long-term potential and when the price for those shares soared a thousandfold, he sold it all off, brought back the farm for his mother before moving to Uberrime where he started his own business firm, Aguilastro Enterprises which invested itself in the growing robotics and cyberkinetics industry. His business-savvy and ability to read people as well as he did stocks made him a natural shoe-in for position of Head of Finance.
    Cunning, amoral and prideful, he still has boundaries he won't cross, namely anything that comes out of Piscari (He sees having anything to do with someone like Keone to be wholly insulting) and his unlikely friendship with straight-man Joseph Alvarez of the UDP is half of it.
    Owns a Swellow named Strafe.

  • HEAD OF CIVIL RIGHTS Praveen Pererira user posted image
  • HEAD OF EDUCATION Majorie Toussaint user posted image
  • HEAD OF LEGISLATION James Mallory user posted image
  • HEAD OF DOMESTIC AFFAIRS Haines Deucalion user posted image
  • HEAD OF HEALTH Serafina Saverio user posted image
  • HEAD OF SCIENCE & TECHNOLOGY Moses Delgado user posted image
  • HEAD OF LAND USE Mauricio Matoskah user posted image
  • HEAD OF COMMUNITY DEVELOPMENT Wardina Haikal user posted image
  • HEAD OF PUBLIC SAFETY Lin Daoming user posted image
  • HEAD OF PUBLIC HOUSING Ramzi Sharif user posted image

Posted by: CurlyKarp Nov 3 2017, 01:51 AM
Catagory 1: The Feathers of Ho'ohiki

An interpretation of lore for the Wing/Feather series of items in Ho'ohiki.
[Click] Legend has it that the feathers of certain flying types carry with them a mark of power. There are seven different colored wings in all. Six of them possess the ability to provide a small boost to one's Pokemon for improving some attribute in their potential for battle. From improving their health to increasing their capacity of dishing out and taking hits of the physical and special variety. There is even a feather capable of sharpening their reflexes in speed. The last feather possesses a different mark compared to the others, in that it brings good fortune to humans who manage to find it. To collect all seven is considered a rite of passage for any aspiring flying type enthusiast who chooses to go through with it. Some say that the Feathers of Ho'ohiki are part of a boon from the legendary birds. Others claim that they come from a certain breed of flying type, opinions differing from every known flying type with feathers under the sun. There's even a rumor that some of the official birds from the cities and towns may have roots connected with these mysterious items scattered throughout Ho'ohiki.

The truth remains to be seen however, as it is custom in Ho'ohiki for those who involve themselves in this trial to keep the answers of where the feathers can be found a secret. Namely to avoid having people over hunting the feathers due to their value and endangering any potential carrier of the feathers in Ho'ohiki. Anyone can take the challenge, but to break this code of silence would be to risk oneself and their audience to the curse of the forsaken wings. It is said those afflicted with the curse tend to receive disdain and hostility from flying types of all shapes and sizes for the rest of their lives. The only known way to dispel this curse should one find themselves stuck with it is to collect the seven feathers and bring them to a shrine in Stripes for tribute and pray for forgiveness. Whether or not it works usually depends on the person's worthiness in disposition and how much they have done to atone for the mistake.

A youngster who has been unintentionally dragged into it from another's carelessness in a slip of the tongue is more likely to receive a pardon than a manipulative poacher who would seek to exploit the feathers and curse for their own gain. So to any would be challengers, beware. The Feathers of Ho'ohiki are not to be taken lightly. If you seek the power of the feathers without restraint and respect, your hubris might not necessarily catch up to you. However, the onslaught of countless avian Pokemon; some of which considered legendary are far, far more powerful and unforgiving entities. Ho'oh help you should you decide to fly against the traditions of this trial despite the warning. Be thankful for what glides into your life, lest you too risk becoming the enemy of those who rule the sky.

Category 1: The Kecleon Circus.

[Click] In the wake of Lugia's Wrath, many lives were lost. Those who remained would be changed forever, the event leaving a hole in many of their hearts. Yet even in the face of such despair there were still some who held onto hope in those dark times. Among them were a group of friends of various talents. Their hearts ached for the region's devestating losses in life. They grieved, but they also wanted to find a way to restore some semblance of happiness to all the children of Ho'ohiki. For a while these individuals simply made due with helping in the relief effort however they could, but it still didn't feel like they were doing enough. It would stagnate like this until one of them came up with the idea of forming a wandering troupe of Performers with their Pokemon, specializing in entertaining the masses to restore some of Ho'ohiki's lost spirit. With that the band of friends found their calling. Together they would be a beacon in helping restore some color back into the community. But how would they pull off such an ambitious goal? It took a lot of butting heads and brainstorming together, but the group came up with a solution. Something of this scale they wouldn't be able to pull off alone. Good intentions or not they would need help. Especially with how the dangerous it was to travel out the region. Without the experience and know how for the lay of the land they would likely not be able to live long enough to see their goal realized. So they turned to the possibility of getting sponsered from one of the region's bigger faces. This was to expand their party's resources help them find talent to help with those issues and seek out more like minded people to make this dream come true.

The search was... Less than positive, with everyone and their grandmother struggling to get by. The band of dreamers met their fair share of rejection from well off families and institutions. There were many a time where a prospective sponser would just laugh at their ideas or kick them out for wasting their time with optimism that wouldn't last. The group of friends didn't let up though, and eventually the Pokemon Contest Association caught wind of their noble goal. The company decided to approach them with the help they needed, thinking of it as a great way to get some quality advertising in their department and admiring their optimism. The Contest Association would provide the funding and resources for the group to get this project started and keep them funded, though in exchange the band of friends would have to do the recruiting of new blood and make their mission statement align with promoting Pokemon contests. This meshed well with the group so they agreed to the terms and the deal was struck. They still needed a name though, but one of the trainers in the group already had a title in mind. From that day forward they would be known as the Kecleon Circus. A wandering entertainment establishment filled with individuals from all walks of life dedicated to bringing back the smiles and happiness to the people of the Ho'ohiki region under the banner of the Pokemon Contest Association.

Getting started was quite the uphill battle considering how much recruitment they had to do. Going through the training from the Association's creme of the crop coordinators to better meld with the brand ideal was no walk in the park either. Not to mention the ordeals in contacting the varying governments and leaders of the cities to establish what they were about and get permission to preform in various places. For the most part they were successful, the only notable places of exception that the group did not get the blessing from were of Piscari and Stripes. This was mainly due to their dangerous internal affairs going on at the time and reputation against change respectively. The first few years were slow to start but once the group was ready they really got the ball rolling, performing for the people and boosting the spirits of Ho'ohiki's children like the founding group always wanted.

Jump forward to present day and you'll find that the Kecleon Circus is now several dozen people and several fold of the those dozens more Pokemon strong with their five star acts. Each one focused on a type of contest category in Coolness, Beauty, Toughness, Cleverness, and Cuteness. No two acts were completely identical with a rotating cast of contest veterans and trained new blood alike. Magicians, acrobats, strong lifters, clowns, dancers, singers, flame jugglers. These are but a few of many acts the Kecleon Circus had at the ready in their considerable pool of talents they gained over the years. All of which find some way to coordinate shows with their Pokemon in a spectacular contest fashion. Even to this day they wander all over Ho'ohiki, setting up camp in various locations to bring joy and promote contest ideals to the general public. So if you see a Kecleon tent in your area, don't delay! Go get a ticket and have yourself a good time at the Kecleon Circus today!

Posted by: Grayson Nov 18 2017, 11:28 AM
Category 1: The Creation: Lugia's Tale

Ho'oh was the victor, and to Ho'oh went the glory. Hear now Lugia's tale, children, and remember that not all is ever as it seems.

Ho'oh and Lugia were half of a pair, and as with all siblings they squabbled. Ho'oh flew through the air and Lugia through the water - but Ho'oh could go where Lugia could not, and though Lugia was willing to show Ho'oh the wonders of the sea, jealous Ho'oh refused to show Lugia the wonders of the land, leaving Lugia alone and bereft by the shore. Ho'oh, without Lugia's presence, grew to think that he was better than any other. After all, he looked down upon them all, and all things were beneath him. He came to believe that Lugia was holding him back from his rightful place as ruler of all the world, and so he returned to the shore in order to destroy the bird of water.

So Ho'oh and Lugia fought, yes. They fought with a fury that leveled entire regions with fire and water in turn, yes. But it was Lugia - the bird of water - who saw and wept for what they had destroyed and the trust they had fractured. Ho'oh saw this as evidence of Lugia's weakness and siezed those tears, rending away a part of Lugia and sealing it away within his own fiery essence. Lugia, realising that Ho'oh would ruin the world in his attempts to rule it and loving the world more than his life, chose to flee to the ocean's depths.

In his terrible victory Ho'oh spread his wings over all things. The tears of Lugia siezed the moment and escaped to fall upon the tattered land, and from those tears arose the first of humanity, staring in awe at the victor. Understanding what his tears had become, Lugia made one last effort to save them; he came to the surface once more, knowing full well that in doing so he was sacrificing his freedom. Ho'oh fell upon his twin and carried him to the depths, where as Lugia had promised in times before the fight that Ho'oh could come freely, and caged Lugia in bonds of fire, trapping himself in so doing.

To this day the agonies of Lugia roil the ocean. Do not hate him for it, children, but instead understand that it is the price he pays willingly that we may live - and remember that the victor writes the tale.

The sun, crying? Hmph. In what world does that make sense?

Posted by: Yoko Nov 22 2017, 01:13 AM
Catagory 1 :

The city of Stipes has moved many times over the course of its history, though few know of where the city first started. Deep within the thick woods and mists lies a temple of stone, coated in moss, vines, and engulfed by nature itself. This structure is the original city center of ancient Stipes, as well as the home of Celebi's most devout of followers. At the beginning of the Four Year War, the city became too dangerous to live in after the fighting broke out, and was abandoned, but the Temple remains, and is still used by the council today, for meetings of the utmost importance, and important ceremonies and rituals that must be preformed, such as initiating new members into the council.

The City became several camps for both sides spread all throughout the forest during this time, but the Temple would never be seen again by any but Celebi's chosen council members, and only a century later when Celebi lead several of its Council Members to it through dreams and visions. It has since become an integral part of the way the Council runs things in Stipes.

For most of the year, it is empty, with pokemon making nests on the outside, but even they dare not enter without permission from Celebi itself. This does not mean it is unprotected, quite the contrary, for every pokemon in the area will protect the temple from any and all uninitiated individuals, save for those escorted by council members, but even they are watched closely. There are, however, greater guardians than the average pokemon here, said to predate the temple itself, though even the Council Members have not glimpsed them, as far as they are aware of.

There are several chambers within, with a main opening hall, but most furnishings have rotted away with time, leaving it fairly bare, if layered with moss and algae, leaving it eerily quiet. The other chambers seem to have once been used for either sleeping quarters or libraries of ancient texts, though little remains within. There are, however, secret rooms and false walls hidden throughout that the council uses to find the chambers they use in secret. In these rooms are where the ancient texts and traditions are upheld, carefully kept and rerecorded before they can fade away completely. It is here that the secrets and true history of Stipes and Celebi is hidden.

Catagory 2 :

The Uberrime City Zoo is very large, being roughly 180 acres, located on the north eastern edge of the city, allowing them plenty of space to expand as they need. It has many rare pokemon from around the world, including a Dragon exhibit featuring a Salamance who likes to show off his aerial acrobatics, a Fire Exhibit where Charziard clash in intense duels, an Ice exhibit where the Delibird become popular in the winter months around the holidays, among many others we shall go over below. Throughout, within and between the exhibits are medical centers and research facilities, each specializing in a particular kind of pokemon, where scientists work night and day to find better ways to help treat pokemon that are rarer in Pokemon Centers that may not get the full treatment they deserve.

The only exhibit that is lacking, is the Water pokemon Exhibit, however due to the Aquarium opening up in Okeanos, they have started sending researchers to the Aquarium to study the pokemon there, saving funding for the exhibits they already have established. They have been working together since before the Aquariums establishment, helping them transport and build the best environments for the pokemon, while still making it viable for visitors to see the pokemon safely.

The exhibits are seperated into two main categories, with some being outside with special precautionary barriers set up to prevent escape from the zoo, and others being inside specially designed facilities that best simulate the natural environment of particular pokemon.

Starting with those indoor, Fire Type Pokemon have an environment facility that simulates environments from an active lava flow on the side of a volcano, to the open fertile planes at its base. This grants many environments for Pokemon such as Slugma and Macargo, elusive Magmar, and Torkoal to live relatively near Vulpix, Ponyta, Fletchinder, and many other Fire type pokemon without upsetting any species. Charizard rule the skies in this facility by both the volcano and the open planes, and must be kept in line by the leading Charizard handler and their assistants with the utmost care. The facility goes into lockdown with emergency services standing by whenever the resident, and so far only, Magmortar begins fighting with any, and often multiple, Charizard. These battles are considered too dangerous to keep guests around, and repair must be made to the facility once its complete. Emergency Services must often enter with Ice and Water type pokemon to de-escalate the situation, though these disputes are rare and often well contained by the Facility overseers.

The next indoor Facility caters to pokemon who reside within forests, such as Bugs, Poison, and some Electric and Normal types, such as Ekans, Wurmple, Plusle and Minun, and Sentret. There are a few flying pokemon here as well, such as Pidgey and Spearow, but the stronger and more exotic reside within the Aviary, such as Skarmory and Pidgeot. There are a spare amount of smaller and younger Grass type pokemon as well, such as Oddish and Pansage.

After the scenery of the Forest, one enters what may be thought of as an off limit part of the facility, but in fact it is a habitat all its own, with broken power generators and open fuze boxes, empty crates, and so on. Here the artificial pokemon reside, such as Magnamite and Voltorb, as well as Baltoy who roam the various halls with Golett. This area is also believed to be haunted by Ghost type pokemon, though little evidence supports this, though odd things do happen from time to time that would be explained by Ghost activity.

After that, we have a well fortified facility housing Fighting and Psychic type pokemon, designed to appear within a giant Shaolin Monestary, with training halls, expansive forests surrounding the "walls," several cliffs from which trees and bushes hang off of, and rivers fall from in great waterfalls, and meditation chambers within the main building. This is perhaps the safest of the exhibits unless you directly challenge any of the pokemon within.

The Aviary, though technically an indoor facility, most of the panels and glass move to allow the pokemon to fly in and out as they please when the weather outside of accommodating, though all Pokemon are equipped with a chip that begins to beep in a high pitched, almost shrill, way to alert the pokemon if its going too far, detering them back towards the aviary. This rarely happens, as most of their nests are here, and prefer to stay where it is comfortable. When the weather turns bad, the panels are closed and reinforced to protect the pokemon within. At night, Noctowl and flocks of Crowbats, Golbats and Zubats race across the dome and the night sky.

The last Indoor Facility is a split into a Forest half, and a Jungle Half, where a variety of grass type pokemon call this palce home, from Tropius, to Vileplume, to Jumpluff and Hoppip, Paras and Foongus, and Lotad and Ludicolo in the Jumgle Rivers , with even a small herd of Bulbasaur lead by an old Venusaur and a few Ivysaur. Various brightly colored Bug type pokemon also reside here, as well as some nocternal pokemon not easily found elsewhere.

The Outdoor facility , which is the largest of them, is an artificial mountain, named Mount Uberrime, where the Dragons roost and scour the skies, the Rock types live within, and Ground types live around and inside the mountain, with and sometimes against the Rock types. Is it not uncommon to see Golem racing down the sides of the mountain, while Salamance and Flygon race each other in the sky, or even try to race the Golems down to the base of the mountain. On the far northern side of the mountain lies the Ice types section, where Swinub and Snorunt are often seen, with a Sneasel occasionally, and sometimes a rarer sighting of Cubchoo or Snowver. The star of the Ice exhibit, however, is the Delibird, especially around the winter holidays, where they give gifts from their bag of endless goodies to anyone and any pokemon they come across.

The Zoo also offers expeditions to any of the exhibits. You are accompanied by a specialized team to ensure your safety, and you may stay for up to a month at a time, though the longer the ex[edition, the more it will cost you. Some people splurge and take a one day, or night, excursion for fun, but some hardcore researchers who are independent may pay the price and stay for an entire month to study the pokemon in the habitats created here. If they find anything of substantial interest to the facility, they will often refund part of their expedition if they share the information with them.

Posted by: Takarra Nov 27 2017, 06:42 AM
Category 3:

Okeanos Tourist Brochure

Category 1:

Winter/New Year Celebrations of Ho’ohiki


    Much like with other holidays, the tourist town of Okeanos goes all out for its winter and new year celebrations. People and businesses usually start decorating with lights and ornaments at the start of December, but the true celebration doesn’t kick off until the parade through their main streets on the day of the Winter Solstice. From that point on there are various parties and events through the new year.


    Piscari’s main celebration is over the new year versus winter. Before the rapid decline of the fishing town after the Wrath of Lugia, when the constellation of the Pleiades (The Seven Sisters) became visible, it marked the beginning of the end of the year. On the next full moon, the games and feasts would begin and last for a for three days. During this time, there was minimal working and no battling. It was said during this time that Manaphy would visit the oceans around Ho’ohiki, laying their blessing upon the fish-like Pokemon of the sea to encourage healthy breeding. If there was war or fighting, the Legendary would leave before completing their blessing and fishing would be poor the following year. In current times, games are rarely played and feasts are difficult to afford, but most of Piscari respects the three days of peace. Those who can manage will make the traditional treats of sweet bean paste in the shape of Pokemon to gift to family and friends while others may be so lucky to indulge in the seasonal favorite of chocolate cake.

    Hudor Reef:

    Hudor has the same tradition as Piscari in regards to the the three days of peace. Games among family and close friends are more common here. They also make some of the same treats, but they have their own tradition of creating festive rice cakes. On the third day of Manaphy’s Blessing, they send out little boats with rice cakes formed and colored to look like little eggs as a thank you to the Legendary.

    Procella Plains:

    The natives of the Procella Plains celebrate the season and coming new year with hand-crafted, brightly colored, lanterns that they hang from their wagons. They will also make and fly colorful kites, though they are certain to ground them should lightning strike, which is considered good luck if does. On the last day of the year they build a large bon fire where they dance and feast the night away. They gift each other gifts of treats or new clothing (it’s common for the new clothing to be immediately put on). It’s not uncommon for them to incorporate traditions from the towns they work in, frequent, or come from.


    Campana begins their celebration of Christmas a week into December, putting up their Christmas trees, or in some cases holly bushes, and lights. The decorations will stay up for an entire month, it being considered bad luck to remove them before that. During the season, it is traditional to leave an offering of food in the mining tunnels for Odhrán, honoring the times their ancestors shared their scarce supplies with the dragon. Once Christmas Eve supper is finished, the table is set with bread, cheese, and fruit and a welcoming candle is lit in the window. Anyone who is in need is welcome to enter the home and partake in the food offered (Similarly, food is left outside for wild Pokemon). The tradition of first-footing is observed on December 31st-January 1st, where guests are welcomed with a feast and entertainment the very minute the new year arrives. Some guests are considered luckier than others, able to set the household’s fortune for the rest of the year. Breeders, researchers, and miners are considered very lucky to have over first and often have many invitations, while poachers and hunters are gently encouraged to come later that day.


    As with most holidays, Christmas and New Year are heavily celebrated in Caecus, being a big time of year for spending. The entire town is decked out with decorations from trees, lights, bows, kissing balls, and mistletoe. Each winter season, they call out to artists and Ice Specialist to participate in their annual ice sculpture contest. The sculptures are placed in public areas around the town to enhance the festive atmosphere. Ice type Pokemon are also used the night before Christmas Eve to ensure there is plenty of snow around. Holiday themed performances and Pokemon contests go on for the month, including a ballet on ice. Like most towns, a lot of effort is put into the dinner on the night before Christmas and it’s not uncommon for people to ‘blow out’ their food budget in an effort to impress their guests with rare delicacies. Another way to awe their guests is by having high-quality crackers (Cardboard tubes wrapped in festive paper you pull apart with your neighbor, causing them to crack. Whoever has the Pyroar’s share gets the gifts inside!). This fun in combination with Wassail (a hot mulled cider), will surely lead to a great time! The festivities are followed by Boxing Day, where the many shops slash their prices in an attempt to be rid of the last of their holiday merchandise.


    As the year is rolling to an end, Agri has only a couple of harvests left. They celebrate the final harvest with a feast and a bon fire, dancing late into the night. It’s not uncommon during this time, with no crops to tend, that families travel to other towns to pay their respects to friends or honor chosen Legendary Pokemon. On the first day of the year, they spend time building shrines of sticks, rocks, and evergreen foliage in the center of each field in Agri. Fires are lit around the shrines every night for a week, and offerings are placed for Landorus, in hopes of enticing the Legendary to come and bless their field with nutrients for the crops that year. The offerings can be local food, but they are typically something gained during their travels.


    A long time ago, when Odonton was still threatened with the feral Pokemon of the harsh mountain, it was believed the beasts could be kept at bay with clanging and banging of metal on metal and ruckus sounding drums. In preparation for their winter solstice feast, a procession of men would wind their way around the settlement, slamming their sticks and poles to make as much unpleasant noise as they could to ensure the tempting smells wouldn’t draw any unwanted Pokemon in. This worked well with the exception of Abomasnow. However, they discovered the dual type had a particular taste for their local beer. They left barrels of the alcohol on the edge of Odonton, and the Abomasnow were kept far too busy partaking and then stumbling off to their dens to bother the residents during their feast. Today, a trail is still walked around the city, albeit more quietly as the banging is replaced with bells, and the residents leave Pokemon treats made with beer for their Frost Tree neighbors.


    Uberrime is the epitome of the commercialized Christmas and New Years celebrations. A large parade takes place on Christmas Eve, followed by a plethora of choices for parties. The streets and shops are even busier than normal as people rush to find the perfect Christmas gifts for their loved ones (or anyone else you have even a passing connection to). Groups can be seen and heard in the streets as the carolers make their rounds before returning home for eggnog and hot cocoa. Uberrime is also the biggest celebrator of Santa Claus, many individuals dressed as the jolly man in malls for photographs. The city decorations rival those of Caecus Town, with lights, bows, bells, and tinsel everywhere. The largest Christmas tree in Ho’ohiki can be found in Central Square of Uberrime, where many gather for the largest Christmas party in the region. It is also the location of the biggest New Year’s party held a week later with poppers, sparklers, and fireworks.


    In honor of the end of the year, on the first full moon of December, residents of Stipes build a krathong, a bowl made from leaves, tucking flowers and a candle inside, before setting them adrift at Lake Lebes. It is an offering to help wash away the sins of that year in preparation for the new one. It’s said that if two young people float a krathong together they are destined to be lovers in this life or the next. It is customary to hang different colored lights in the home to represent the different paths of enlightenment. Mounted branches collected from the sacred trees of their forest can be found in most homes, decorated with ornaments to represent different Legendary Pokemon.

Posted by: Miss Basset Nov 30 2017, 04:21 AM
Category 1
The Trial of Quod Galea
Hunting Traditions in Campana and Caecus

In the towns of Campana and Caecus, before being allowed to leave on a Pokemon journey, prospective trainers, breeders, researcher, or other Pokemon enthusiasts are required to successfully complete the Trial of Quod Galea – a rite of passage that has been around for centuries. People of any age are allowed to take part, but for the most part children between the ages of 10-18 participate.

The trials take place every year during the summer (typically during the month of July – the exact dates vary from year to year) so as not to interfere with school work. This is important, because for weeks in advance the only thing the local children can think about is the test – who’s going to enter, who’s going to fail, and who will prove that they have what it takes to receive a Pokemon of their very own.

The premise of the trials are very simple – prospective adventurers are given four days in Quod Galea to hunt for and bring back a Pokemon. The most common types of Pokemon brought back are normal, grass, and flying, but all types are open for hunting. As a side note, eating Pokemon in both Campana and Caecus is not necessarily frowned upon. In fact, it is actually an important tradition that has tied itself nicely to the trials, giving the consuming of Pokemon even more meaning to the locals.

People entering are given only a few items to help them stay alive over the four days:

  • water bottle with water purification tablets
  • flash light
  • lighter
  • knife
  • hunting rifle or bow and arrows
  • sleeping bag
  • protein bars and other non-perishable foods
  • GPS signal emitter for emergencies
  • backpack to hold it all
The rules of the Trial of Quod Galea have changed little over the past hundred or so years:
  • You are only allowed to use what is provided to you by the Coordinators of the Trials
  • The only area you are allowed to hunt in is the Quod Galea, barring Lake Duo Dulcis
  • You are allowed no outside help – you must hunt on your own
  • You are not to sabotage any other participants – focus on your own trial
  • If you catch your Pokemon before the 4 days are up you are allowed to return home early, as long as you present your trophy to the Coordinators
  • If at any time you feel you are in danger or want to quit, you are permitted to leave your trial and return home

It is incredibly unusual for adolescents to pass their trial during their first attempt. For most it takes three or four tries before they are allowed to travel to Okeanos Town and accept their first Pokemon, and perhaps even more if they begin at a younger age. Usually, the younger a person is the first time they enter into the trials, the longer it takes for them to finally pass. Luckily, you are allowed to enter into the trials an unlimited amount of times, so even the most unlucky person is eventually allowed to pass and start their very own Pokemon journey.

Category 2
Haikus of Ho'Ohiki

The Tundra

cold and desolate
no one dare enter alone
king Articuno

The Ten-Thousand Steps

ten thousand steps up
bleak and treacherous the path
ten thousand steps down

Posted by: Scath Dec 8 2017, 10:26 PM
Entry 1: Destinations of importance in the Tundra Zastava Town- Zastava,meaning outpost in Russian, accurately describes this little town. Primarily founded to assist in studying the harsh Tundra, Zastava is home to Ice Specialists, Researchers, hardy natives, and a few lone souls brave enough to face the freezing cold. Though not far from the rest of Ho’ohiki, Zastava is not easily accessible to those weak of will or the foolish. Separated by Paulo Abba and Paulo Matris, Zastava’s closest neighboring town is Odonton City, from which most of its supplies is gained.

Vintergrotte- The Vintergrotte is a massive cave system that has tunnels throughout the Vetrarfjall (Winter Mountains). Zastavan researchers have mapped a few of the tunnels and caverns, but due to increasingly volatile pokemon many of the possible routes remain unknown. It is recommended that only strong trainers enter the system, and only after papers are signed and filed at the Pokemon Center in Zastava. Though ice pokemon are the most common, ground, rock and steel are almost as equally common. Researchers have noted sightings of pokemon that are slightly larger than the norm, and all pokemon in the caves get increasingly hostile the further in one goes.

Stille Woods- located on the east coast of the Tundra, Stille Woods is, as it is named, very silent. Nearly eerily so, every sound is muffled, from the harsh crack of breaking branches, to the sharp whistling wind. Ice and grass type pokemon have been noted to lurk in the thick evergreen woods, but such sightings are few and far between. Indeed, the pokemon found here are reclusive and shy, preferring to avoid humans and to watch from afar, unlike their cousins in Vintergrotte.

Forgotten Village- A west coast location, this village is covered in ice and snow, and would in fact be more apt to be described as ruins instead of a village. Local legend tells of a great storm that suddenly set upon the inhabitants of the village, and in the span of a night, was effectively wiped off the face of the Tundra. No one quite knows what really happened, and anyone that finds the village is seldom coherent enough to be understood. Ghosts call the icy huts and frozen buildings home now, and though they are not all that violent, nor are they all that shy. Guides in Zastava Town will refuse to go to what is now known as the Forgotten Village, though locals have a poem that refers to it.

Nest of Ice- The true ruins of the Tundra, the Nest is a near impossible place to get to. Not only is it located in a high mountain valley, but it is almost always surrounded by howling winds and snow. Only a few souls have seen the Nest, and the locals call those people Ice Blessed. It is believed that the Nest of Ice is home to the legendary bird Articuno, and only those who are blessed can safely traverse the ruins. Even the locals are unsure of what the ruins are of, or how long they have been there, but some say that the ruins are of a shrine, long abandoned.

Vetrarfjall- the Winter Mountains, Vetrarfjall is a mess of icy crags and deep ravines. The ominous groans of slow moving glaciers fills the air, accompanied by the ever present whistling wind. Here and there caves can be found, with most of them leading to the deeper and more vast network of the Vintergrotte. Traversing the Vetrarfjall is possible,though dangerous, with guides available in Zastava Town. A few of the mountain peaks bear their own name, each suspiciously musical in nature.

  • Opptakt (Anacrusis)
  • Kadens (Cadenza)
  • Kreshchendo (Crescendo)
  • Styrkur (Forza)
  • Glissando

Entry 2: The forgotten Village, A local poem
The Lost Village

In the North, so distant and cold

There lies a village of old.

Forgotten by time,

And covered in icy rime.

What wonders might be found,

In the village round?

Silent it lies,

For the brave who tries

Seek that which is Ice

And perhaps if you are nice

This village of old,

So distant and cold

Its history be told?

Entry 3: A Tundra Map

Posted by: E.T. Crowley Dec 11 2017, 05:00 AM

Entry for Catergory #1!

Excerpted from: Fairy-Type Tales (And Other Sidhe-nanigans), Carlisle and Blanche, Oranguru Press, (19XX):

[...] proximity to Caecus Town - and the several miles of perfectly-innocuous abandoned buildings and grassy humps and bumps separating the two towns - it may come as a surprise that at least some of Campana's residents (particularly the older ones), still take a dim and suspicious view of Fairy-type Pokemon, particularly those in the wild. Domesticated breeds, such as Snubbull and Slurpuff, tend to be regarded with less open suspicion, and the superstitions can go both ways -- with such Pokemon as Togetic and Comfey being viewed as more docile and helpful, regardless of the circumstances or the Pokemon's individual personality -- but many species still face wary resistance from humans with memories of fairy stories told by their elders.

(The content of these stories skews decidedly toward the morbid - Campana's elders were of no mood to trifle with the Fair Folk - which has convinced most of the town's young people that all of it amounts to archaic, fear-mongering, nonsense, although many of them will still avoid certain hills or empty fields after dark, and avoid walking through rings of tall grass or stones as if spooked away from them by open flame.)

Other unspoken rules of dealing with wild Fairies (who were inveterate and capricious pranksters at best, and playful serial murderers at their worst), beyond just coming home before sunset and staying in all night included:

1) Take no gifts and make no offers; accept no offered food, no kind gestures, and no knowledge, as naught is offered without payment. Refuse politely, but always refuse.

A classical caveat for dealing with the fairies of most stories. While wild Pokemon are typically unlikely to engage in the same kind of courtly cloak-and-dagger as the fairies of myth (and the usual question mark exists as to how to measure their intelligence), anecdotal studies from numerous regions describe Fairy-types as perfectly capable of coordinating as a group (such as Clefairy in Kanto, and Cottonee in Unova), engaging in play and complex mimicry (such as Azurill and the Mime Jr. evolution line), and - as certain embarrassed researchers relate - outsmarting or luring humans in order to steal food or objects, or to attack (indeed, Mawile are so often encountered as prime offenders that the Pokedexes for nearly every region warn of their dangerously deceptive nature).

The classical fae overreactions to rudeness or bad manners may even be related to the sensitivity of Pokemon like Ralts and Kirlia, who have difficulty controlling their empathic abilities; traveling trainers beset by wild and hostile members of this particular evolution line are even advised to panic, as the sudden array of deafening emotions will confuse and disorient the would-be assailant long enough to escape. Researchers have, as of yet, not attempted to recreate or document this method under controlled conditions.

2) A fairy's shapeshifting glamour will make promises no earthly power can keep, and while most will fade with morning, the damage may already be done. / 3) The fair folk are beautiful, but private, and detest a spy. Follow no lights, no voices, and no music.

The nocturnal nature of many Fairy-type Pokemon is harmless enough -- and many trainers and supporters of Fairy-types will insist that their more supportive or 'underhanded' methods of battle are a necessity simply because the majority of Fairy-types themselves are not traditionally strong.

Many Fairy-types instead prefer illusion, disguise, and misdirection (such as Mr. Mime's various barriers, and Mimikyu or the Alolan Ninetales' camouflage). A certain strategic cunning may be innate to even the more docile species, as Klefki's Crafty Shield would indicate, and a popular Fairy-type strategy appears to be not simply leeching away an opponent's vitality (although many will do that as well; life-draining moves can be dangerous even to humans if beset by a large horde), but turning an opponent's greater strength against them, or draining their will to fight at all, with techniques that harshly lower speed or attacking stats rather than doing damage outright.

While classical fairies rely on charm, grace, and irresistible sensual, presence to ensnare human prey this way, Fairy-type Pokemon take the considerably more direct approach to weakening the will of Pokemon opponents, or even unlucky humans: Jigglypuff and Wigglytuff almost invariably put opponents to sleep before attempting more overt attacks, and Spritzee and Aromatisse command a wide variety of alluring or repelling scents to attract prey or deter predators. Certain Fairies, such as the aforementioned Klefki, will even use an opponent's greater attack capabilities against them with Foul Play (previously considered a technique largely unique to Dark-types, many Fairy-type Pokemon seem to take to it naturally upon being tutored on its use). Others, such as Alola's Morelull and Shiinotic will even leach away an enemy's will to fight directly, using moves like Strength Sap after confusing or disorienting them with a mild hallucinogenic effect of the brightly-colored bioluminescent caps elder reminiscent of the classical "fairy lights".

(Morelull and Shiinotic -- an invasive species on many island regions -- are considered particularly dangerous in darkened or abandoned areas that previously contained consistent human interaction; much as the Unovan Amoonguss and Foongus were found to often elect to prey on people rather than Pokemon with their camouflaged arm caps and variety of stunning and sleep moves effective even against much larger foes, certain strains of these species were rumored to have learned more powerful methods of "glamour" from human contact, including forming massive enough colonies to create illusory terrain, visual and auditory hallucinations, and even mild telepathy. Most researchers dismiss these stories, and a younger chronicler's fanciful nicknaming of the phenomenon a "black mercy", as unnecessarily dramatic, and point to factors such as the treacherously winding roads and many residents' infamous taste for all manner of disorienting vices as the more likely cause of accidents along the road. Campana locals typically avoid it after dark anyway.)

4) Fairies love all things of beauty, though they are fickle things. Treasures, flowers, or babies; they take what they like.

Fairy-types' love of things humans consider beautiful is, of course, well-documented across many species. Species such as Clefairy, Cottonee, Florges, and the Alolan Ninetales evolve through contact with rare and beautiful stones, and the habitats of Fairy-type Pokemon are often lush and welcoming like the vast flowering fields and fairy-tale forests of Kalos, or eerily beautiful, like Alola's Mount Lanakila. Species like Carbink are studded with precious gems, while a large part of Klefki's domestication was only possible through the use of rewarded sparkly keepsakes. Pokemon lie Comfey and Florges even seem to enjoy a degree of symbiotic relationship with humans with the use of the flowers they both rely on and derive power from [...]

Entry for Category #2...? (Category 1.5?) (It's just an expansion of the previous entry! Haha. XD Wherever it qualifies, if anywhere!)

Sample Encounter ('Black Mercy' Strain of Morelull/Shiinotic):

This particular offshoot strain (or purposeful mutation; no one's exactly sure to what degree human involvement was responsible -- another world might consider Africanized "killer bees" as a similar phenomenon) displays several deviations from its parent species, some of which can be dangerous, even to humans.

Like many fungi, Morelull and Shiinotic can scrape out a living just about anywhere dark and humid. While classic breeds of Morelull can be found in varied environments such as swamps, in lush forests, and relatively open fields, this particular strain dwells exclusively in areas that have contained human habitation: decaying basements, cisterns, or abandoned root cellars are common. This prolonged proximity to humans coupled with Morelull and Shiinotic's natural access to moves like Dream Eater would appear to be responsible for their familiarity with how to interact with humans, and their more sophisticated methods of "glamour". (The fact that this breed commonly masses together into huge, dense, colonies can either be explained by their capacity to prey on much larger, high-energy, organisms and thus fuel this kind of huge hive-mind, or their size can, cyclically enough, be viewed as the means through which subduing and feeding on such comparatively enormous prey is even possible.)

The abandoned buildings or wells colonized by these Pokemon are typically ringed by bright, small, flowers, or dark, springy, grass - even if the surrounding vegetation is dried-out or unhealthy. Methods of drawing in prey will vary; colonies occupying shelter buildings such as schoolhouses or shops may attempt to mimic the rush of wind through grass, or distant lightning or thunder, to create the illusion of an approaching storm, whereas those occupying empty wells or basements may instead seek to imitate the cries of an individual in distress (human or Pokemon, often a juvenile). While unable to utilize Misty Terrain themselves, this species prefers to reside in places populated heavily with other Fairy-types, and will make use of fog and shadow to lure enemies into misjudging distances (or believing a floor exists where one had previously rotted away).

From what information exists about encounters, an outright attack occurs only rarely if the colony believes the ensnared prey could present a lethal threat (and if the colony is desperate for nourishment, as in a drought situation), but if prey is hurt or disoriented (such as by a fall), opening moves are usually Flash or Confuse Ray, to foster further confusion and provide ideal mental conditions and some cover for the follow-up Spore. Strength Sap drains the sleeping prey's will to fight (or even to wake up), and judicious use of Dream Eater provides the colony with feedback information to adjust and prolong whatever hazy "dream state" is keeping the prey pacified. After several repetitions, most prey is subdued quickly, but on occasions featuring very large prey (such as large Pokemon, or people) they may be gradually reduced into the soil over a period of days, or even weeks.

Posted by: LallaChan Dec 11 2017, 05:59 AM
The Acorian bridge

Entry for Category 1

The Legend

In between the The Vetus Isle and the mainland there was once a bridge built years ago by the first settlers in the region. Tall, and intricate the structure was the pride and joy of the Isles, made from slabs of granite and capped with white limestone, one could see the shimmering bridge for miles.

Used to transport goods, food, travellers and other exotic items, it soon became rich with gold and life. Markets and shops popped up everywhere and soon it became a home away from home, an entire town built on a bridge. But prosperity lures in the unseemly. Beneath it thieves and murderers created small hanging houses where they could easily rob merchants on their long journeys. The leader of the Isle saw more potential and installed a toll – under the guise of buying a sort of protection against the vagabonds. But instead he drained the people of their income, and not long after he demanded even more money from the mainland.

This created a rift between the people and the bridge became impossible to cross as small skirmishes started to break out, their hate and greed taking over common sense and kinship – and soon it was all out war.

Then the Deluge suddenly expanded, angry and vicious it ripped over the islands straight towards the bridge where malice and anger had been bred by man’s greed. Moments after they saw the first waves they were washed away, the structure buckling beneath the strain of the waters and swallowed by the sea.

Some say it was the anger of Lugia, others believe it was simply a freak of nature, however it stood the bridge was gone, and they would never build a new one.

Today curious travellers can go to the mainland or the Isles where the giant twin Lugia statues still stand tall and proud, all that’s left of the once grand structure. Below some of the granite slaps still stick up from the ocean like broken bones.

But some of the locals say, on certain nights, on certain days, when the moon is right and winds are calling, the bridge reappears above the ocean, solid and firm, waiting for weary travelers to cross it once more.

And if you do, you might get a glimpse of old merchants, of thieves and dancers, of markets and life – bustling, living still in a time long forgotten.

The Details

The Acorian bridge is a structure which may or may not appear if a player goes looking for it. If it does appear they can use it to cross to the mainland or the isles, but it isn’t easy to cros. The bridge itself is essentially on a different plane, and Ghost Pokemon are prominent here, as well as Dark Pokemon. It likes to play tricks, but it will not disappear beneath you. It might shake, and crack and parts may simply fall away. So you can fall.

But if you do fall, some good-natured water Pokemon do watch out for travelers, and often help them back to shore.

Dream Caves

Entry for Category 2

The Legend

Beneath the mountains of Aduro there is an entrance to what the people know as the Dream Caves. Essentially a series of tunnels, looping into one another like a natural labyrinth. The tunnels are dark, and often times you have to squeeze through small gaps to reach different levels. Claustrophobia-suffers should stay away.

In some sections, rock like crystals called Star-Crystals, shine and shimmer in the walls, creating pale light against the dankness and showing casing writings and carvings made in ancient times. Archaeologists and geologists alike have studied the cave for years, and they still haven't mapped it all - they estimate about nine levels.

But some Legends say at the very last level lies the sleeping Groudan, its dreams spewing into the tunnels, which is why the rocks shimmer, and the shadows take form. Why the Pokemon seem distant, dream-like and the tunnels sometimes move. They say when his dreams turn to nightmares, the crystal grow dim, and shadows swallow you whole.

Sadly many travelers have gone in search of this legend, and very few have returned. The caves turn you around, the gasses make you hallucinate (the scientists say) and the Pokemon don't like intruders.

The Bard

Entry for Category 2

The Character

On the roads of Ho'ohiki, there is a red-haired Scotsman who wanders from town to town known as The Bard. Who, if you can somehow convince him, might share some knowledge with you, and help you level your Pokemon.

Often singing a merry tune in a heavy accent, he likes to keep to himself, prefers the company of Pokemon and has quite a high-level Mightyena following him around - and which keeps him out of the gutters when he's plastered. But despite his eccentricities, Bard is one thing; a very, very good trainer.

His story changes from town to town. Some claim he came from the Elite Four, others say he was just a great Gym Trainer who had a bad run. But some believe he was a fierce Ranger, who once took part in a great battle to save the Ho'ohiki Region. How much of this is true is up for debate, but most of the locals will be eager to tell you a rumor or two.

The Details

Bard is around 50 years old, his clothes are old and worn, he sports a thick red beard and always walks barefoot. Mostly he smells like booze, and his Mightyena is fiercely protective of him.

If a trainer encounters him in a Journey Thread, he can raise a Pokemon by 1 to 3 levels - depending on how much they interact with him. However it takes a bit of cajoling, and a bit of beer or liquor to actually convince Bard to help out.

Posted by: AyumeiKitsune Dec 11 2017, 07:24 AM
Category 2

A Hidden Prophecy

Time is a fickle thing,
Past or Present one cannot tell,
The Darkness comes again
The Action of one Person,
Will be the cause of the History

Where are Thou?
Protector of the Forest
Can you hear the cries of pain?
Or has the Darkness claimed thee?

Be Brave and overcome,
For you must face a familiar face
One Pure Heart,
That brings together;
Will save what is True.

Posted by: Tigermyst Dec 11 2017, 08:17 AM
The Harbor Guardian of Okeanos

    For as long as there have been humans on Ho'ohiki, Okeanos Harbor has been a haven--a safe harbor, curiously free from dangerous Pokemon that may attack ships attempting to dock elsewhere. Guided in by the Lover's Light, they found the harbor a safe place for their ships to stay. This is because, unbeknownst to those new to the town, the harbor has a guardian.

    Even before the founding of Okeanos Town, its sheltered harbor was an ideal place for Pokemon to shelter from storms and enjoy the warmer southern waters. Every few years, a herd of Lapras would arrive from their frigid northern home to sport, feed, and breed. The leader of this herd was a great matriarch, scarred from defending her herd against all dangers. She was mother, grandmother, and more to most of the Lapras who swam with her, and she was dedicated to their safety.

    As Ho'ohiki aged, the harbor came to the notice of other Pokemon. They would move in in the warm summer months when the Lapras played in northern waters, securing their claim over the years between breeding years. When the Lapras finally returned, they would face a great fight to push the entrenched predators out. It occurred to the great matriarch that eventually, she would lose more and more of her children to Sharpedo and Tentacruel if this pattern was allowed to continue. She had to put a stop to it.

    So one spring, as the herd gathered to leave, the matriarch did not join them. They milled, waiting for her, but the great Pokemon caught the eye of her eldest daughter and held her gaze. "You must take them home," she said.

    Her daughter pulled her head back, confused. "You are our leader, Mother. If you need to rest, we will wait until you are ready."

    The old Lapras shook her head and spoke gently. "No, you will lead them now. I will stay behind and keep this harbor safe, so when you return the herd will not be at risk."

    Her herd crowded around her, crying out that she must come with them. She let them clamor, sitting calmly at the heart of her family until they paused. Then she spoke again. "I will always be with you, but a true leader serves, and I will serve you best here." Her eyes found her daughter's again and saw understanding there. "Take them home."

    Saddened but grateful, they left her behind. And joyfully did they greet her on the next breeding year, when she met them at the mouth of the harbor.

    It seems unlikely such an old Pokemon would still live, but Okeanos Harbor remains largely free of large, dangerous Pokemon. Researchers have found no signs of Lapras in the harbor outside of their breeding season, but there are still stories. Stories of ships about to capsize in ferocious storms tipped back upright by a huge, scarred head to make it safely into the harbor. Stories of Tentacool found floating, curiously frozen. And stories of people seeing the silhouette of a Lapras patiently waiting at the harbor entrance for her family to come back to her.

The Shielding of Vetus Isle

    Mew zipped through the thick foilage, moving as quickly as it could. It had to hurry.

    Of all the places on Ho'ohiki, this was the one Mew felt most at home. This one had the most Pokemon like it. They understood it, played with it. They were its friends. And now their home was in danger. The Absol had told him so. The Absol were never wrong.

    Mew wasn't sure if it could do this alone. After talking to the Absol, it had flown out to see the gathering storm. The gathering disaster was massive and powerful, and full of the rage and pain and despair of imprisoned Lugia. Mew was small. It was old and quick and clever, but not as strong as that storm. It would need help.

    Pushing through the leaves, it came first on a flock of Natu. It reached out to their minds and showed them what it had seen. They agreed to meet Mew on the beach.

    Next it flitted into a small circle of resting Abra. It spoke gently so as not to startle them, and they agreed with solmnolent nods. They liked their peaceful home just as it was.

    It heard the chattering of what looked like a stand of trees. Floating closer, it found a cluster of Exeggutor swaying in unison. They agreed to help it, and shuffled off toward the beach in perfect time.

    Next a few Gardevoir and Gallade, splashing and playing in a quick-moving forest stream. They were as alarmed as it was, and several took off in different directions to help spread the news.

    It hesitated to approach the other great psychic types. They cared little for the small Pokemon around them; all that mattered was their ability to defend themselves. They were not like Mew. Mew understood the great power of small things.

    It swooped higher, ducking through vines and branches. A female Meowstic perched in a tree. She considered, and said she would do her best, but would also find her mate, since his abilities were better suited to defense.

    Mew could feel the pressure building in the air. There was not much time left. It knifed through the heavy jungle air, pushing the limits of its speed. It wanted to be sure.

    It slipped into the dark dens where Munna napped away the day, drifting in borrowed dreams. They woke, considered, agreed, bouncing out into the light.

    Even Gothorita, resting and waiting for the stars to emerge, gathered what energy the previous clear nights had granted her and headed for the shore.

    When Mew arrived on the shore with the last of the reinforcements, the winds were already raising. Dark clouds stained the horizon, and the normally crystal-brilliant water was dark and troubled. But there, spread along the beach, were the many Pokemon of Vetus Isle. The small and the common, none of them great alone--but Mew could feel the strength of their combined will to protect their home.

    It soared through the buffeting winds, it's shielding bubble a brilliant pink focus against the lowering sky. It forced that shield out as far as it could, holding against the force of the gale. It felt the other Pokemon join its efforts with their own powers, pushing the storm away from their shores. A trickle at first, but it cascaded into a tidal wave of psychic force that forced Lugia's Wrath away from Vetus Isle. Mew felt the moment the pressure eased and the storm turned away. Slowly the shields dropped away and the Pokemon of Vetus Isle returned to their homes, tired but satisfied with their success. Mew sank closer to the ground and watched the restless water with satisfaction. It could not save all of Ho'ohiki from the great hurricane, but this little corner was safe.

The Folk of Procella Prairie

    The Procella Prairie has always attracted settlers of the rugged sort, with a cheerful enough disposition to endure the constant onslaught of weather. Some settlers have been there longer than others. Even before the rangers in their rainboots and the researchers in their tents, people from all over Ho'ohiki came to love the dangerous beauty of the prairie. Those first settlers had to band together to survive, and over time they formed a culture of their own.

    They call themselves by many names: Raikou's Folk, Children of Lightening, Feathers of Zapdos from the especially poetic--but mostly, they just call themselves "Prairie Folk." Others who live on Procella, they call "newcomers" (not without affection), and those from outside the Prairie are "outlanders." They don't make permanent towns--the unpredictable nature of the weather makes that impractical. Instead, they rove across the Prairie from campsite to campsite in brightly painted covered wagons, often pulled by Blitzle or Zebstrika. A few avant-garde young people have taken to catching the introduced Rhyhorn and teaching them to pull wagons, but many older folks look down their nose at this, considering the Rhyhorn a problem. A few especially spiritual elders approve, however--they consider a lightening strike that does no damage a sign of Zapdos's blessing, and the fact that lightening seeks the horns of Rhyhorn without harming them seems to these believers auspicious. Being the only homes the Prairie Folk have (aside from tents for short jaunts), these wagons are cheerfully decorated and meticulously cared for. All Folk know how to build and repair them, and are especially good at doing so in ways that makes minimal waste of wood, as it is a scarce commodity on a grassland so racked by lightening storms. It is a rite of passage for all Prairie Folk to build their own wagon, and young people aren't considered adults until they do so.

    The Folk tend to be superstitious and are great believers in omens and portents, often deciding which way the group will travel by releasing an Oricorio and seeing which way it flies. Many believe the people of the plains to be the best fortune tellers on Ho'ohiki (and they are inclined to agree). Their mystics often use Pokemon partners in their fortune telling. Luxray are especially prized, as Prairie Folk believe their ability to see through objects extends to seeing through the veils between worlds.

    They travel with flocks of Mareep. The duty of tending the flocks is generally given to young people, who often supervise them from the backs of quick-moving Doduo and Dodrio. They are assisted in moving and guarding the valuable herds by Electrike. The goods the Prairie Folk produce from the wool of their Mareep are some of the finest in Ho'ohiki, rivaled only by the best of Agri Town. The brightly colored yarns and textiles are among their most popular homemade trade goods, along with small carved wooden pieces (especially whistles and startlingly accurate Pokemon calls). They love to trade with outsiders, often putting on shows and telling fortunes to entertain and amuse while deals are discussed. They will happily take Pokedollars for their goods, but seem to almost prefer to barter for goods and services. The farther away an item is from, the more they tend to value it. An old Folk trader is likely to have all manner of rare junk in his wagon he might be willing to part with for the right price. They love flash and spectacle, as one might expect from Children of Lightening. The more colorful or elaborate something is, the more they probably like it. They also value skilled dancers and storytellers, especially those who bring stories from far away. There is a fine balance between a fascination with the outside world and a strong connection to land and family in their culture that means that some of the children of the Folk leave home to go travelling, but many stay. Of those who do leave, many come home again eventually, or at least make regular visits, where they can be sure to be feasted and pestered for stories and treasures from the outside.

    The Prairie Folk have a cordial relationship with the Procella Rangers, respecting the work they do--they are good sources of information about happenings around the prairie for those carrying Raikou's badge. They are mostly affectionate toward the newer Procella settlers, treating them somewhat like younger siblings and forming friendships, rivalries, or other relationships with them as individuals. Those of the new settlers who are drawn to the life of the Folk are allowed to join them, often living with a foster family until they learn to build their own wagon, acquire their own Blitzle, and become full members of the community. The Folk are friendly enough to outlanders, but tend not to let them in on details of their lives or secrets of the Prairie unless the outlanders proves themselves.

Posted by: CrowBeak Dec 11 2017, 04:27 PM
The Insanities of Team Nihil:

Deep within the urban jungle of Uberrime City lies a suspicious building that towers above the other high rise blocks. A building so suspicious that the local authorities have performed raids on it multiple times over the years but, each time, stopped by the higher-ups from infiltrating any higher than the commercial floors of the facility. No one knows why they were given those orders, nor why they were so adamant about them, and so no one knows what truly lies inside. And here lies the truth, for the building is not at all what it seems to be:
Under the guise of a normal research facility, the sinister Team Nihil study the manipulation of the fabrics of space-time, along with the passive energies emitted by all creatures, both human and Pokémon alike, with their studies having taken them to extreme heights: From the creation of a spatio-temporal rift that, although unusable for travel, constantly distorts the emission of light around the summit of their headquarters, to production of a devastating bioweapon that managed to wipe an uninhabited island off the map, at the cost of the machine itself being destroyed by the recoil, and three of their warehouses to the north being seized by national forces in retaliation, with no link yet being made to the organisation, but rather the perpetrators stated as being a group of autonomously acting terrorists.

However, for their leader, no sacrifice is too great for their research. Even if the results would be delayed by years, he would not care as long as he achieves his goal, and the wait would have been well worth. He reigns over Team Nihil with an iron fist, threatening to remove any who oppose him, be they an outside foe, or a defiant subordinate. However, he chooses not to show his true face to the team, with his work mostly being carried out by one of three groups: SUMMIT, MANAGEMENT and SYSTEM.

The duty of SUMMIT is to study spatio-temporal happenings, in particular the fluctuations in the levels of ‘accretional’ energy surrounding it, a term coined by the group’s chief researcher, Dr. Kaley Alba. Another key point of interest for them is analysing levels of this energy in organisms not directly influenced by the outpouring of energy caused by the opening of a portal. While SUMMIT itself is not involved with the rest of Team Nihil’s actions, performing benign experiments in accordance to the law and releasing the results of their research to the wider scientific world, a secret branch DESTINATION works with the results of their research to apply it to more unsavoury uses.

The duty of MANAGEMENT is to perform all sorts of dirty jobs for the secret branch DESTINATION, and Team Nihil as a whole, forming the foundation of the whole organisation. Their jobs range from warding off any intruders to scouting out potential areas for expansion, with this section being known for its professionalism, uncommon for what is essentially a group of grunts. This line of work makes it more suitable for Poachers and Trainers.

The duty of SYSTEM is to protect Team Nihil’s leader, though only few of them actually know of his true identity. They are an elite squad of Trainers and Specialists who are usually deployed when a major event is underway, with the group being headed by three highly-trained admins. The first of them is a savage Psychic-type Specialist called Junipe Fore, whose face is well-known by the higher-ups of Uberrime City, but her raw strength and battling expertise prevent them from taking action against her. The second admin position is currently open after the previous admin was killed by the leader for disobeying him. The third admin is an enigmatic and cold-blooded Trainer known only as Darius, his only apparent goal being to further the leader’s goals but his constant scheming seem to suggest that there is more than just that to his plans. In the team's history, there have been three cycles of admins, including the current one, however Darius has stayed in the same position from the team’s founding to the current day.

For Team Nihil and its leader, there is not a concept of an unbreakable taboo. They will do all they are able to in order to achieve their goal, even if it resulted in the destruction of the whole Ho’ohiki region, a goal that they have fortunately not focused on. Instead, it seems their leader is preparing a much smaller but more detailed ‘stage’ for his plans to unfold upon: the city of Uberrime. Using his influence over the city, he has manipulated many members of the city’s governing body to help with the preparation of his ‘stage’, ensuring that his operations stay undercover. That is not to say that the authorities are completely under his thumb, though there are many who are, he simply knows how to control the masses through subtle methods so that those who are most likely to favour Team Nihil, or ignore it completely, are elected into power. Though largely insignificant to his grander plans, there have been times when multiple attempts of his have been thrown off by incorruptible people working for the good of the many, as well as by those who have already been tainted by the evils of other organisations, most notably, pawns under the ever-expanding influence of Keone have successfully stolen seats of power in Uberrime which Team Nihil preciously controlled. Needless to say, the two have clashed multiple time with each other.

The leader of Team Nihil seems to have a strange obsession with setting up the perfect ‘stage’ for his plan to unfold, having spent well over two decades on ensuring that all parameters are correct and that it would be unlikely for his plan to fail. In the case of a flaw, he has produced several backup plans, even plans that rely on his initial plan having a flaw so that they can work. But, as to how the core research of Team Nihil’s ties in with their leaders grand plans, not even any of the admins in the teams are able to figure out, they continue to puzzle it out his insanities even to this day.

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